My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Valkyrie Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Prince
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang Firecracker Prince
Barbarian Barrel
Goblin Gang Firecracker Valkyrie
The Log
Goblin Gang Firecracker Prince
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Mega Minion Valkyrie Prince
Fireball
Goblin Gang Firecracker Mega Minion
Poison
Goblin Gang Firecracker Mega Minion
Lightning
Mega Minion Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Firecracker Mega Minion Valkyrie Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Goblin Gang Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mega Minion Prince
Goblin Gang
Firecracker Valkyrie Giant Prince
Firecracker
Goblin Gang Mega Minion Valkyrie Giant Prince
Mega Minion
Giant Arrows Firecracker Valkyrie
Valkyrie
Prince Goblin Gang Firecracker Mega Minion Giant
Giant
Arrows Mega Minion Rage Prince Goblin Gang Firecracker Valkyrie
Rage
Giant Prince
Prince
Valkyrie Giant Arrows Goblin Gang Firecracker Rage

Defense Synergies 1 10

Arrows
Mega Minion Valkyrie Prince
Goblin Gang
Firecracker Valkyrie Prince
Firecracker
Valkyrie Goblin Gang Mega Minion Prince
Mega Minion
Arrows Firecracker Valkyrie
Valkyrie
Firecracker Arrows Goblin Gang Mega Minion Prince
Giant
Rage
Prince
Arrows Goblin Gang Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Valkyrie
Goblin Gang Firecracker Mega Minion Valkyrie Prince
Goblin Gang Prince Mega Minion Valkyrie
Prince Goblin Gang Firecracker Mega Minion Valkyrie
Arrows Firecracker Valkyrie Prince
Arrows Goblin Gang Firecracker Mega Minion Valkyrie
Mega Minion Arrows Goblin Gang Firecracker
Arrows Valkyrie
Goblin Gang Prince
Goblin Gang Firecracker Valkyrie Prince
Goblin Gang Valkyrie Arrows Firecracker Mega Minion
Arrows Mega Minion Goblin Gang Firecracker
Prince Goblin Gang Valkyrie
Valkyrie Arrows Goblin Gang Firecracker Mega Minion Prince
Goblin Gang Prince
Goblin Gang Prince
Arrows Goblin Gang Firecracker Valkyrie Prince
Arrows Goblin Gang Firecracker Mega Minion Valkyrie Prince
Arrows Valkyrie Firecracker Mega Minion
Prince
Goblin Gang Valkyrie Arrows Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Prince
Arrows Goblin Gang Firecracker Mega Minion Valkyrie Prince
Goblin Gang Valkyrie Prince
Goblin Gang Valkyrie Prince
Goblin Gang Valkyrie Prince
Arrows Firecracker Goblin Gang
Goblin Gang Prince Mega Minion Valkyrie
Valkyrie Prince
Firecracker Mega Minion Valkyrie Prince
Goblin Gang Mega Minion
Mega Minion Valkyrie Prince
Arrows Valkyrie Prince
Prince Goblin Gang Valkyrie
Firecracker Valkyrie
Goblin Gang Firecracker Mega Minion Valkyrie Prince
Arrows Valkyrie Firecracker Mega Minion
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Prince
Arrows Firecracker Valkyrie
Arrows Firecracker Mega Minion
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang Prince
Firecracker Arrows Valkyrie Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Mega Minion Prince
Arrows Firecracker Valkyrie
Prince
Arrows
Prince
Arrows
Arrows Firecracker Valkyrie
Mega Minion
Arrows Firecracker
Arrows Prince
Arrows Firecracker
Arrows Firecracker
Firecracker Mega Minion
Mega Minion
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Goblin Gang Prince
Arrows Firecracker Mega Minion
Arrows
Goblin Gang Firecracker Mega Minion Valkyrie Prince
Arrows Firecracker
Arrows
Firecracker Mega Minion Prince
Goblin Gang Firecracker
Firecracker
Firecracker Prince
Prince
Firecracker

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