My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Magic Archer Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Prince Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Prince Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang Firecracker Prince
Barbarian Barrel
Goblin Gang Firecracker Magic Archer Lumberjack
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Prince Lumberjack
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Prince Magic Archer Lumberjack
Fireball
Goblin Gang Firecracker Magic Archer Lumberjack
Poison
Goblin Gang Firecracker Magic Archer
Lightning
Mini P.E.K.K.A Prince Magic Archer Lumberjack
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer Lumberjack Golden Knight Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Mini P.E.K.K.A

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Prince Lumberjack
Goblin Gang
Firecracker Mini P.E.K.K.A Prince
Firecracker
Goblin Gang Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Magic Archer Lumberjack
Prince
Arrows Goblin Gang Firecracker Magic Archer Lumberjack
Magic Archer
Mini P.E.K.K.A Prince Lumberjack Golden Knight
Lumberjack
Arrows Firecracker Mini P.E.K.K.A Prince Magic Archer
Golden Knight
Magic Archer

Defense Synergies 0 16

Arrows
Mini P.E.K.K.A Prince Lumberjack Golden Knight
Goblin Gang
Firecracker Mini P.E.K.K.A Prince Magic Archer Lumberjack
Firecracker
Goblin Gang Mini P.E.K.K.A Prince Lumberjack Golden Knight
Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Magic Archer
Prince
Arrows Goblin Gang Firecracker Magic Archer
Magic Archer
Goblin Gang Mini P.E.K.K.A Prince Lumberjack
Lumberjack
Arrows Goblin Gang Firecracker Magic Archer
Golden Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer Golden Knight
Mini P.E.K.K.A Lumberjack Goblin Gang Firecracker Prince
Goblin Gang Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Prince Lumberjack Goblin Gang Firecracker
Arrows Firecracker Mini P.E.K.K.A Prince Lumberjack
Arrows Goblin Gang Firecracker Magic Archer Lumberjack
Arrows Goblin Gang Firecracker Magic Archer
Arrows Magic Archer Golden Knight
Mini P.E.K.K.A Goblin Gang Prince Lumberjack
Goblin Gang Firecracker Mini P.E.K.K.A Prince Lumberjack
Goblin Gang Arrows Firecracker Magic Archer Lumberjack
Arrows Goblin Gang Firecracker Magic Archer
Mini P.E.K.K.A Prince Lumberjack Goblin Gang
Arrows Goblin Gang Firecracker Mini P.E.K.K.A Prince Magic Archer Lumberjack Golden Knight
Mini P.E.K.K.A Goblin Gang Prince Lumberjack
Goblin Gang Mini P.E.K.K.A Prince Lumberjack
Arrows Goblin Gang Firecracker Mini P.E.K.K.A Prince Lumberjack
Arrows Goblin Gang Firecracker Prince Magic Archer Lumberjack Golden Knight
Arrows Firecracker Magic Archer Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Goblin Gang Arrows Firecracker Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Lumberjack Prince
Arrows Goblin Gang Firecracker Mini P.E.K.K.A Prince Magic Archer Lumberjack
Goblin Gang Lumberjack Mini P.E.K.K.A Prince Golden Knight
Goblin Gang Mini P.E.K.K.A Prince Lumberjack
Goblin Gang Mini P.E.K.K.A Prince Lumberjack
Arrows Firecracker Goblin Gang Magic Archer
Goblin Gang Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Firecracker Mini P.E.K.K.A Prince Magic Archer
Goblin Gang
Mini P.E.K.K.A Prince Lumberjack Golden Knight
Arrows Prince
Mini P.E.K.K.A Prince Goblin Gang Lumberjack Golden Knight
Firecracker Magic Archer
Goblin Gang Firecracker Mini P.E.K.K.A Prince Magic Archer Lumberjack Golden Knight
Arrows Firecracker Mini P.E.K.K.A Magic Archer Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Golden Knight
Arrows Firecracker Magic Archer Golden Knight
Arrows Magic Archer
Arrows Firecracker Prince
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Golden Knight
Goblin Gang Mini P.E.K.K.A Prince Lumberjack
Firecracker Arrows Prince Magic Archer Golden Knight
Arrows Firecracker Magic Archer
Firecracker Magic Archer Golden Knight
Arrows Firecracker Magic Archer
Arrows Firecracker Prince Magic Archer
Arrows Firecracker Magic Archer Golden Knight
Magic Archer Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Prince Magic Archer
Arrows Firecracker Magic Archer Golden Knight
Prince Magic Archer
Arrows
Prince
Arrows
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer Golden Knight
Arrows Prince Magic Archer Golden Knight
Arrows Firecracker Magic Archer Golden Knight
Arrows Firecracker Magic Archer
Firecracker
Mini P.E.K.K.A
Arrows Magic Archer
Arrows Firecracker Magic Archer
Prince
Arrows Firecracker Magic Archer
Goblin Gang Prince Magic Archer
Arrows Firecracker Magic Archer
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A Prince Magic Archer Lumberjack
Arrows Firecracker Magic Archer
Arrows
Firecracker Prince
Goblin Gang Firecracker Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker Prince Magic Archer Golden Knight
Prince
Firecracker

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