My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker P.E.K.K.A
Fireball
Goblin Gang Firecracker
Poison
Goblin Gang Firecracker
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Firecracker Goblinstein Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Gang Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Lightning Mega Knight
Goblin Gang
Firecracker Mirror P.E.K.K.A
Firecracker
Goblin Gang Mirror P.E.K.K.A Mega Knight
Mirror
Arrows Goblin Gang Firecracker Lightning
Lightning
Arrows Mirror
P.E.K.K.A
Arrows Goblin Gang Firecracker
Mega Knight
Arrows Firecracker
Goblinstein

Defense Synergies 2 9

Arrows
Mirror Mega Knight Lightning P.E.K.K.A
Goblin Gang
Firecracker Mirror P.E.K.K.A
Firecracker
Goblin Gang Mirror P.E.K.K.A Mega Knight
Mirror
Arrows Goblin Gang Firecracker Mega Knight
Lightning
Arrows
P.E.K.K.A
Arrows Goblin Gang Firecracker
Mega Knight
Arrows Firecracker Mirror
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
P.E.K.K.A Goblin Gang Firecracker Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Lightning
P.E.K.K.A Goblin Gang Firecracker Mega Knight
Lightning Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Goblin Gang Firecracker Mega Knight
Lightning Arrows Goblin Gang Firecracker
Lightning Arrows P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mega Knight
Goblin Gang Arrows Firecracker Mega Knight
Arrows Goblin Gang Firecracker
P.E.K.K.A Mega Knight Goblin Gang Lightning
Mega Knight Arrows Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Lightning P.E.K.K.A Mega Knight
Mega Knight Arrows Goblin Gang Firecracker P.E.K.K.A
Arrows Mega Knight Goblin Gang Firecracker
Arrows Firecracker Mega Knight
P.E.K.K.A
Goblin Gang Mega Knight Arrows Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight P.E.K.K.A
Arrows Goblin Gang Firecracker Lightning Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Lightning
Goblin Gang Lightning P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Mega Knight
Arrows Firecracker Goblin Gang
Goblin Gang P.E.K.K.A Lightning
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight Firecracker
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight Arrows
Lightning P.E.K.K.A Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Firecracker Lightning P.E.K.K.A
Arrows Mega Knight Firecracker P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Goblin Gang
Firecracker Lightning Arrows
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Firecracker Mega Knight
Lightning Arrows Firecracker Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Lightning
Lightning Arrows Mega Knight
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Firecracker
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker Lightning
Lightning Goblin Gang
Lightning Arrows Firecracker
Arrows
Lightning Goblin Gang Firecracker Mega Knight
Arrows Firecracker Lightning
Lightning Arrows
Firecracker P.E.K.K.A Mega Knight
Goblin Gang Firecracker Lightning
Firecracker Lightning
Lightning Firecracker Mega Knight
P.E.K.K.A
Lightning Firecracker Mega Knight

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