My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Cannon Cart Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Cannon Cart Miner
Giant Snowball
Goblin Gang Miner
Zap
Goblin Gang Firecracker Mortar Cannon Cart
Barbarian Barrel
Goblin Gang Firecracker Mortar Cannon Cart Ice Wizard
The Log
Goblin Gang Firecracker Cannon Cart
Earthquake
Goblin Gang Firecracker Mortar
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Cannon Cart Miner Ice Wizard
Fireball
Goblin Gang Firecracker Mortar Cannon Cart Ice Wizard
Poison
Goblin Gang Firecracker Mortar Ice Wizard
Lightning
Mortar Cannon Cart Ice Wizard Goblinstein
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Miner Ice Wizard Mortar Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Miner

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Cannon Cart Miner
Goblin Gang
Miner Firecracker Mortar Cannon Cart
Firecracker
Miner Goblin Gang Mortar Cannon Cart
Mortar
Miner Arrows Goblin Gang Firecracker
Cannon Cart
Arrows Goblin Gang Firecracker Miner
Miner
Goblin Gang Firecracker Mortar Arrows Cannon Cart
Ice Wizard
Goblinstein

Defense Synergies 0 12

Arrows
Mortar Cannon Cart Ice Wizard
Goblin Gang
Firecracker Mortar Cannon Cart Miner Ice Wizard
Firecracker
Goblin Gang Mortar Ice Wizard
Mortar
Arrows Goblin Gang Firecracker Ice Wizard
Cannon Cart
Arrows Goblin Gang Ice Wizard
Miner
Goblin Gang
Ice Wizard
Arrows Goblin Gang Firecracker Mortar Cannon Cart
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Mortar
Goblin Gang Firecracker Mortar Cannon Cart Ice Wizard
Goblin Gang Mortar Cannon Cart Ice Wizard
Goblin Gang Firecracker Mortar Cannon Cart Ice Wizard
Arrows Firecracker
Arrows Goblin Gang Firecracker Cannon Cart Ice Wizard
Arrows Goblin Gang Firecracker Mortar Ice Wizard
Arrows Cannon Cart
Goblin Gang Mortar Ice Wizard
Goblin Gang Firecracker Cannon Cart Miner Ice Wizard
Goblin Gang Ice Wizard Arrows Firecracker Cannon Cart
Arrows Goblin Gang Firecracker Ice Wizard
Mortar Goblin Gang Cannon Cart Ice Wizard
Arrows Goblin Gang Firecracker Mortar Cannon Cart
Goblin Gang Mortar Cannon Cart
Goblin Gang Mortar
Arrows Goblin Gang Firecracker Mortar Cannon Cart
Arrows Mortar Goblin Gang Firecracker Cannon Cart Ice Wizard
Arrows Mortar Firecracker Cannon Cart Ice Wizard
Mortar Cannon Cart
Goblin Gang Arrows Firecracker Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Cannon Cart
Arrows Goblin Gang Firecracker Mortar Cannon Cart Miner
Goblin Gang Cannon Cart
Goblin Gang Cannon Cart
Goblin Gang Cannon Cart
Arrows Firecracker Goblin Gang Ice Wizard
Goblin Gang Cannon Cart Ice Wizard
Cannon Cart
Firecracker Mortar Cannon Cart
Goblin Gang
Cannon Cart
Arrows
Cannon Cart Goblin Gang
Firecracker Cannon Cart
Goblin Gang Firecracker Mortar Cannon Cart
Arrows Firecracker Cannon Cart Ice Wizard
Arrows Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar
Arrows Firecracker Mortar Miner Ice Wizard
Arrows Cannon Cart Miner
Cannon Cart Arrows Firecracker
Arrows Firecracker Mortar
Arrows Firecracker Ice Wizard
Arrows Firecracker Mortar
Arrows Firecracker Ice Wizard
Arrows Miner Firecracker Mortar
Goblin Gang
Firecracker Miner Arrows Mortar Cannon Cart
Arrows Firecracker
Firecracker Mortar Cannon Cart Miner
Arrows Firecracker Mortar Cannon Cart
Arrows Firecracker Mortar Cannon Cart
Arrows Firecracker Mortar Cannon Cart
Arrows Firecracker Mortar Cannon Cart
Arrows Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar Miner
Arrows
Arrows Mortar Cannon Cart
Arrows Firecracker Mortar Ice Wizard
Arrows Firecracker Mortar Miner Ice Wizard
Arrows Mortar Miner
Miner Arrows Firecracker Mortar
Arrows Firecracker Ice Wizard
Firecracker
Arrows Mortar Miner
Arrows Firecracker
Arrows Firecracker
Goblin Gang Cannon Cart
Arrows Firecracker Ice Wizard
Arrows
Miner Goblin Gang Firecracker Cannon Cart
Arrows Firecracker Mortar
Arrows
Firecracker Cannon Cart
Goblin Gang Firecracker
Firecracker
Firecracker Mortar Cannon Cart Miner
Cannon Cart
Firecracker Mortar

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