My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elite Barbarians Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Elite Barbarians Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Dark Prince
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang Firecracker Mortar Dark Prince
Barbarian Barrel
Goblin Gang Firecracker Mortar Elite Barbarians Musketeer Dark Prince
The Log
Goblin Gang Firecracker Elite Barbarians Musketeer Hog Rider Dark Prince
Earthquake
Goblin Gang Firecracker Mortar Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Musketeer Hog Rider Dark Prince
Fireball
Goblin Gang Firecracker Mortar Elite Barbarians Musketeer Hog Rider
Poison
Goblin Gang Firecracker Mortar Musketeer
Lightning
Mortar Elite Barbarians Musketeer Dark Prince
Rocket
Mortar Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Mortar Musketeer Hog Rider Dark Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Mortar

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Mortar Dark Prince
Goblin Gang
Hog Rider Firecracker Mortar Dark Prince
Firecracker
Hog Rider Goblin Gang Mortar Elite Barbarians Dark Prince
Mortar
Arrows Goblin Gang Firecracker Musketeer Hog Rider Dark Prince
Elite Barbarians
Arrows Firecracker Hog Rider
Musketeer
Hog Rider Mortar Dark Prince
Hog Rider
Arrows Goblin Gang Firecracker Musketeer Mortar Elite Barbarians Dark Prince
Dark Prince
Arrows Goblin Gang Firecracker Mortar Musketeer Hog Rider

Defense Synergies 2 10

Arrows
Mortar Dark Prince
Goblin Gang
Musketeer Firecracker Mortar Dark Prince
Firecracker
Goblin Gang Mortar Musketeer Dark Prince
Mortar
Arrows Goblin Gang Firecracker Musketeer
Elite Barbarians
Dark Prince
Musketeer
Goblin Gang Firecracker Mortar Dark Prince
Hog Rider
Dark Prince
Elite Barbarians Arrows Goblin Gang Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Musketeer
Elite Barbarians Goblin Gang Firecracker Mortar Musketeer Dark Prince
Goblin Gang Mortar Elite Barbarians Musketeer Dark Prince
Elite Barbarians Goblin Gang Firecracker Mortar Musketeer Dark Prince
Arrows Firecracker Elite Barbarians Dark Prince
Arrows Goblin Gang Firecracker Musketeer Dark Prince
Musketeer Arrows Goblin Gang Firecracker Mortar
Arrows Musketeer
Goblin Gang Mortar Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Firecracker Musketeer Dark Prince
Goblin Gang Arrows Firecracker Musketeer Dark Prince
Arrows Musketeer Goblin Gang Firecracker
Mortar Goblin Gang Elite Barbarians Musketeer Dark Prince
Arrows Goblin Gang Firecracker Mortar Dark Prince
Elite Barbarians Goblin Gang Mortar
Goblin Gang Mortar Elite Barbarians
Arrows Goblin Gang Firecracker Mortar Elite Barbarians Musketeer Dark Prince
Arrows Mortar Goblin Gang Firecracker Elite Barbarians Musketeer Dark Prince
Arrows Mortar Firecracker Musketeer Dark Prince
Mortar Elite Barbarians Musketeer
Goblin Gang Dark Prince Arrows Firecracker Elite Barbarians Musketeer
Mortar Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Dark Prince
Arrows Goblin Gang Firecracker Mortar Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer Dark Prince
Goblin Gang Dark Prince Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer Dark Prince
Arrows Firecracker Goblin Gang Musketeer
Goblin Gang Dark Prince Elite Barbarians Musketeer
Elite Barbarians Dark Prince
Firecracker Mortar Elite Barbarians Dark Prince
Goblin Gang Musketeer
Elite Barbarians Musketeer Dark Prince
Arrows Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Goblin Gang
Firecracker Musketeer
Goblin Gang Elite Barbarians Firecracker Mortar Musketeer Dark Prince
Arrows Firecracker Elite Barbarians Musketeer Dark Prince
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Musketeer
Arrows Firecracker Mortar Musketeer
Arrows
Arrows Firecracker Musketeer Dark Prince
Arrows Firecracker Mortar Dark Prince
Arrows Firecracker Musketeer
Arrows Firecracker Mortar Musketeer
Arrows Firecracker
Arrows Firecracker Mortar
Goblin Gang Elite Barbarians Musketeer
Firecracker Arrows Mortar Musketeer Dark Prince
Arrows Firecracker Musketeer
Firecracker Mortar Elite Barbarians Musketeer
Arrows Firecracker Mortar Musketeer
Arrows Firecracker Mortar Elite Barbarians Musketeer
Arrows Firecracker Mortar Musketeer
Arrows Firecracker Mortar Musketeer
Arrows Mortar
Arrows Firecracker Mortar Musketeer Dark Prince
Arrows Firecracker Mortar
Musketeer
Arrows
Musketeer
Arrows Mortar Musketeer
Arrows Firecracker Mortar Dark Prince
Arrows Firecracker Mortar Musketeer
Arrows Mortar Musketeer
Arrows Firecracker Mortar Musketeer
Elite Barbarians Arrows Firecracker Musketeer
Firecracker Musketeer
Elite Barbarians
Arrows Mortar Musketeer
Arrows Firecracker
Arrows Firecracker
Goblin Gang Musketeer Dark Prince
Arrows Firecracker Musketeer
Arrows
Goblin Gang Firecracker Musketeer Dark Prince
Arrows Firecracker Mortar Musketeer
Arrows
Firecracker Elite Barbarians Musketeer Dark Prince
Goblin Gang Firecracker Elite Barbarians Musketeer
Firecracker Musketeer
Firecracker Mortar Musketeer Dark Prince
Firecracker Mortar

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