My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Fisherman
Giant Snowball
Goblin Gang Musketeer Hog Rider Fisherman
Zap
Goblin Gang Firecracker Fisherman
Barbarian Barrel
Goblin Gang Firecracker Musketeer
The Log
Goblin Gang Firecracker Musketeer Hog Rider Fisherman
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Musketeer Hog Rider Fisherman
Fireball
Goblin Gang Firecracker Musketeer Hog Rider Fisherman
Poison
Goblin Gang Firecracker Musketeer Fisherman
Lightning
Musketeer Fisherman
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Firecracker Fisherman Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Goblin Gang Fisherman Mega Knight
Musketeer
Hog Rider The Log Fisherman Mega Knight
Hog Rider
Arrows Goblin Gang Firecracker Musketeer The Log Mega Knight
The Log
Hog Rider Musketeer Fisherman Mega Knight
Fisherman
Firecracker Musketeer The Log Mega Knight
Mega Knight
Arrows Firecracker Musketeer Hog Rider The Log Fisherman

Defense Synergies 4 11

Arrows
Mega Knight
Goblin Gang
Musketeer Firecracker The Log Fisherman
Firecracker
The Log Goblin Gang Musketeer Fisherman Mega Knight
Musketeer
Goblin Gang The Log Firecracker Fisherman Mega Knight
Hog Rider
The Log
Firecracker Musketeer Goblin Gang Fisherman Mega Knight
Fisherman
Goblin Gang Firecracker Musketeer The Log Mega Knight
Mega Knight
Arrows Firecracker Musketeer The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer The Log
Goblin Gang Firecracker Musketeer The Log Fisherman Mega Knight
Goblin Gang Fisherman Mega Knight Musketeer
Goblin Gang Firecracker Musketeer Fisherman Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows Goblin Gang The Log Firecracker Musketeer Mega Knight
Musketeer Arrows Goblin Gang Firecracker
Arrows Musketeer The Log Mega Knight
Goblin Gang Musketeer Fisherman
Goblin Gang Firecracker Musketeer Fisherman Mega Knight
Goblin Gang Arrows Firecracker Musketeer The Log Fisherman Mega Knight
Arrows Musketeer Goblin Gang Firecracker
Mega Knight Goblin Gang Musketeer The Log
Mega Knight Arrows Goblin Gang Firecracker The Log
Goblin Gang Mega Knight
Goblin Gang The Log Fisherman Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Musketeer Fisherman
Arrows Mega Knight Goblin Gang Firecracker Musketeer The Log Fisherman
Arrows The Log Firecracker Musketeer Fisherman Mega Knight
Musketeer Fisherman
Goblin Gang Mega Knight Arrows Firecracker Musketeer The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fisherman
Arrows Goblin Gang Firecracker Musketeer The Log Fisherman Mega Knight
Goblin Gang Mega Knight Musketeer The Log Fisherman
Goblin Gang Mega Knight Musketeer The Log Fisherman
Goblin Gang Musketeer Fisherman Mega Knight
Arrows Firecracker Goblin Gang Musketeer
Goblin Gang Musketeer
Mega Knight Fisherman
Mega Knight Firecracker The Log
Goblin Gang Musketeer
Mega Knight Musketeer
Mega Knight Arrows The Log
Mega Knight Goblin Gang
Firecracker Musketeer Mega Knight
Goblin Gang Firecracker Musketeer The Log Fisherman
Arrows Mega Knight Firecracker Musketeer The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log Fisherman
Arrows The Log
Arrows Firecracker Musketeer The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer The Log
Arrows The Log Firecracker
Arrows The Log Firecracker Fisherman
Goblin Gang Musketeer Fisherman
Firecracker Arrows Musketeer The Log Fisherman
Arrows Firecracker Musketeer
Firecracker Musketeer The Log Fisherman
Arrows Firecracker Musketeer Fisherman
Arrows Firecracker Musketeer The Log Fisherman
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log Mega Knight
Arrows
Fisherman
Arrows Firecracker Musketeer The Log Fisherman Mega Knight
Arrows Firecracker The Log Mega Knight
Musketeer The Log Mega Knight
Arrows
Musketeer The Log Fisherman
Arrows Musketeer The Log
Arrows Firecracker The Log Mega Knight
Fisherman
Arrows Firecracker The Log Musketeer Fisherman
Arrows Musketeer The Log Fisherman Mega Knight
Arrows Firecracker Musketeer The Log Fisherman
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Musketeer The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Goblin Gang Musketeer
Arrows Firecracker Musketeer
Arrows The Log
Goblin Gang Firecracker Musketeer Mega Knight
Arrows The Log Firecracker Musketeer
Arrows
Firecracker Musketeer Mega Knight
Goblin Gang Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log Mega Knight
Firecracker Mega Knight

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