My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Elixir Golem Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elixir Golem
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Magic Archer
The Log
Goblin Gang Firecracker Royal Giant Elixir Golem
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elixir Golem Magic Archer
Fireball
Goblin Gang Firecracker Elixir Golem Magic Archer
Poison
Goblin Gang Firecracker Elixir Golem Magic Archer
Lightning
Magic Archer Monk
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Firecracker Elixir Golem Magic Archer Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Goblin Gang Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elixir Golem
Goblin Gang
Firecracker Royal Giant Elixir Golem Monk
Firecracker
Royal Giant Elixir Golem Goblin Gang Monk
Royal Giant
Arrows Firecracker Goblin Gang Magic Archer Monk
Elixir Golem
Firecracker Rage Arrows Goblin Gang Magic Archer Monk
Rage
Elixir Golem
Magic Archer
Royal Giant Elixir Golem
Monk
Goblin Gang Firecracker Royal Giant Elixir Golem

Defense Synergies 0 3

Arrows
Monk
Goblin Gang
Firecracker Magic Archer
Firecracker
Goblin Gang
Royal Giant
Elixir Golem
Rage
Magic Archer
Goblin Gang
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Goblin Gang Firecracker Monk
Goblin Gang
Goblin Gang Firecracker Monk
Arrows Firecracker Monk
Arrows Goblin Gang Firecracker Magic Archer
Arrows Goblin Gang Firecracker Magic Archer
Arrows Magic Archer Monk
Goblin Gang
Goblin Gang Firecracker
Goblin Gang Arrows Firecracker Magic Archer
Arrows Goblin Gang Firecracker Magic Archer
Goblin Gang
Arrows Goblin Gang Firecracker Magic Archer
Goblin Gang
Monk Goblin Gang
Arrows Goblin Gang Firecracker
Arrows Goblin Gang Firecracker Magic Archer
Arrows Firecracker Magic Archer
Goblin Gang Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Firecracker Magic Archer Monk
Goblin Gang
Goblin Gang Monk
Goblin Gang
Arrows Firecracker Goblin Gang Magic Archer Monk
Goblin Gang
Firecracker Magic Archer Monk
Goblin Gang
Monk Arrows
Goblin Gang
Firecracker Magic Archer
Goblin Gang Firecracker Magic Archer Monk
Arrows Firecracker Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Monk
Arrows Firecracker Monk Magic Archer
Arrows Magic Archer
Arrows Firecracker
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer Monk
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Monk Firecracker
Goblin Gang
Firecracker Monk Arrows Magic Archer
Monk Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer Monk
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker
Monk Arrows
Arrows Firecracker Magic Archer Monk
Arrows Firecracker Magic Archer Monk
Magic Archer Monk
Arrows
Monk
Arrows Monk
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer Monk
Arrows Magic Archer Monk
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Firecracker
Arrows Magic Archer
Arrows Firecracker Magic Archer Monk
Arrows Firecracker Magic Archer Monk
Goblin Gang Magic Archer
Arrows Firecracker Magic Archer Monk
Arrows
Goblin Gang Firecracker Magic Archer
Arrows Firecracker Magic Archer
Monk Arrows
Firecracker
Goblin Gang Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Monk

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