My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army Witch Princess
Zap
Goblin Gang Firecracker Royal Giant Skeleton Army Witch Princess
Barbarian Barrel
Goblin Gang Firecracker Skeleton Army Witch Princess
The Log
Goblin Gang Firecracker Royal Giant Skeleton Army Witch Princess
Earthquake
Goblin Gang Firecracker Skeleton Army Witch
Arrows
Goblin Gang Firecracker Skeleton Army Witch Princess
Royal Delivery
Goblin Gang Firecracker Skeleton Army Witch P.E.K.K.A Princess
Fireball
Goblin Gang Firecracker Skeleton Army Witch Princess
Poison
Goblin Gang Firecracker Skeleton Army Witch Princess
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Skeleton Army Princess Witch Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant P.E.K.K.A
Goblin Gang
Firecracker Royal Giant P.E.K.K.A Princess
Firecracker
Royal Giant Goblin Gang P.E.K.K.A Princess
Royal Giant
Arrows Firecracker Goblin Gang Witch Princess
Skeleton Army
Witch
Royal Giant P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Firecracker Witch Princess
Princess
Goblin Gang Firecracker Royal Giant P.E.K.K.A

Defense Synergies 0 10

Arrows
P.E.K.K.A
Goblin Gang
Firecracker Skeleton Army P.E.K.K.A Princess
Firecracker
Goblin Gang Skeleton Army P.E.K.K.A Princess
Royal Giant
Skeleton Army
Goblin Gang Firecracker Princess
Witch
P.E.K.K.A
Arrows Goblin Gang Firecracker Princess
Princess
Goblin Gang Firecracker Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army P.E.K.K.A Goblin Gang Firecracker Witch
Goblin Gang Skeleton Army Witch P.E.K.K.A
Skeleton Army Witch P.E.K.K.A Goblin Gang Firecracker
Arrows Firecracker Skeleton Army P.E.K.K.A Princess
Arrows Goblin Gang Skeleton Army Firecracker
Arrows Goblin Gang Firecracker Witch Princess
Arrows P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army Firecracker
Goblin Gang Skeleton Army Witch Arrows Firecracker Princess
Arrows Goblin Gang Firecracker Witch Princess
Skeleton Army P.E.K.K.A Goblin Gang Witch
Skeleton Army Arrows Goblin Gang Firecracker Witch P.E.K.K.A Princess
Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Goblin Gang P.E.K.K.A
Arrows Goblin Gang Firecracker Skeleton Army Witch P.E.K.K.A
Arrows Goblin Gang Firecracker Skeleton Army Witch
Arrows Witch Firecracker Princess
P.E.K.K.A
Goblin Gang Skeleton Army Arrows Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Witch P.E.K.K.A
Arrows Goblin Gang Firecracker
Goblin Gang Skeleton Army P.E.K.K.A Witch
Goblin Gang Skeleton Army P.E.K.K.A
P.E.K.K.A Goblin Gang Skeleton Army Witch
Arrows Firecracker Goblin Gang Witch Princess
Goblin Gang Skeleton Army P.E.K.K.A Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Firecracker Skeleton Army Witch
Witch P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Goblin Gang Witch
Firecracker Skeleton Army Witch Princess
Goblin Gang Skeleton Army Witch Firecracker P.E.K.K.A
Arrows Firecracker Witch P.E.K.K.A Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch Princess
Arrows Firecracker Witch Princess
Arrows Firecracker Princess
Arrows Firecracker
Goblin Gang
Firecracker Arrows Princess
Arrows Firecracker Princess
Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Arrows Firecracker Witch Princess
Arrows Firecracker Princess
Arrows
Arrows Firecracker Princess
Arrows Firecracker Witch Princess
Arrows Princess
Arrows
Arrows Firecracker Witch Princess
Witch
Arrows Firecracker Witch Princess
Arrows Witch Princess
Arrows Firecracker
Arrows Firecracker Witch Princess
Firecracker Witch
Arrows
Arrows Firecracker Princess
P.E.K.K.A
Arrows Firecracker Princess
Goblin Gang Skeleton Army Witch Princess
Arrows Firecracker Witch Princess
Arrows
Goblin Gang Firecracker Princess
Arrows Firecracker Princess
Arrows
Firecracker P.E.K.K.A
Goblin Gang Firecracker Witch Princess
Firecracker Witch Princess
Firecracker Witch Princess
P.E.K.K.A
Firecracker

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