My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Firecracker Battle Ram
Barbarian Barrel
Goblin Gang Firecracker Battle Ram Bomb Tower Executioner Electro Wizard
The Log
Goblin Gang Firecracker Battle Ram
Earthquake
Goblin Gang Firecracker Bomb Tower
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Battle Ram Executioner Electro Wizard
Fireball
Goblin Gang Firecracker Battle Ram Bomb Tower Executioner Electro Wizard
Poison
Goblin Gang Firecracker Bomb Tower Executioner Electro Wizard
Lightning
Battle Ram Bomb Tower Executioner Electro Wizard
Rocket
Bomb Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Battle Ram Bomb Tower Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Battle Ram

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Mega Knight
Goblin Gang
Firecracker Battle Ram
Firecracker
Goblin Gang Battle Ram Mega Knight
Battle Ram
Arrows Goblin Gang Firecracker Electro Wizard
Bomb Tower
Executioner
Mega Knight
Electro Wizard
Battle Ram Mega Knight
Mega Knight
Arrows Firecracker Executioner Electro Wizard

Defense Synergies 1 10

Arrows
Mega Knight Bomb Tower
Goblin Gang
Firecracker Bomb Tower Electro Wizard
Firecracker
Goblin Gang Bomb Tower Electro Wizard Mega Knight
Battle Ram
Bomb Tower
Arrows Goblin Gang Firecracker Electro Wizard
Executioner
Mega Knight
Electro Wizard
Goblin Gang Firecracker Bomb Tower Mega Knight
Mega Knight
Arrows Firecracker Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Electro Wizard
Bomb Tower Goblin Gang Firecracker Executioner Electro Wizard Mega Knight
Goblin Gang Bomb Tower Mega Knight Executioner Electro Wizard
Bomb Tower Goblin Gang Firecracker Electro Wizard Mega Knight
Arrows Firecracker Bomb Tower Mega Knight
Arrows Goblin Gang Firecracker Bomb Tower Executioner Electro Wizard Mega Knight
Electro Wizard Arrows Goblin Gang Firecracker Bomb Tower Executioner
Arrows Bomb Tower Electro Wizard Mega Knight
Goblin Gang Bomb Tower
Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Executioner Electro Wizard Arrows Firecracker Bomb Tower Mega Knight
Arrows Executioner Goblin Gang Firecracker Electro Wizard
Bomb Tower Mega Knight Goblin Gang Electro Wizard
Bomb Tower Executioner Mega Knight Arrows Goblin Gang Firecracker Electro Wizard
Goblin Gang Bomb Tower Electro Wizard Mega Knight
Bomb Tower Goblin Gang Electro Wizard Mega Knight
Bomb Tower Mega Knight Arrows Goblin Gang Firecracker Executioner Electro Wizard
Arrows Bomb Tower Mega Knight Goblin Gang Firecracker Executioner Electro Wizard
Arrows Bomb Tower Executioner Firecracker Electro Wizard Mega Knight
Bomb Tower Electro Wizard
Goblin Gang Mega Knight Arrows Firecracker Bomb Tower Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Bomb Tower Executioner Mega Knight
Goblin Gang Mega Knight Bomb Tower Electro Wizard
Goblin Gang Mega Knight Electro Wizard
Goblin Gang Executioner Mega Knight
Arrows Firecracker Executioner Goblin Gang Bomb Tower Electro Wizard
Goblin Gang Bomb Tower Electro Wizard
Mega Knight Bomb Tower
Electro Wizard Mega Knight Firecracker Bomb Tower
Goblin Gang
Mega Knight Bomb Tower
Mega Knight Arrows Electro Wizard
Mega Knight Goblin Gang Bomb Tower Executioner
Firecracker Bomb Tower Executioner Mega Knight
Goblin Gang Electro Wizard Firecracker Bomb Tower Executioner
Arrows Executioner Mega Knight Firecracker Bomb Tower Electro Wizard
Arrows Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Executioner Electro Wizard
Arrows
Arrows Firecracker
Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Goblin Gang Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner Mega Knight
Arrows
Arrows Firecracker Executioner Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Executioner Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Executioner Electro Wizard
Electro Wizard Firecracker
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Goblin Gang
Arrows Firecracker Executioner Electro Wizard
Arrows
Goblin Gang Firecracker Executioner Electro Wizard Mega Knight
Arrows Firecracker Executioner
Arrows
Firecracker Executioner Mega Knight
Goblin Gang Firecracker Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner Electro Wizard Mega Knight
Firecracker Mega Knight

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