My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Royal Hogs Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblin Gang Royal Hogs
Zap
Goblin Gang Firecracker Royal Hogs
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Royal Hogs Magic Archer
The Log
Goblin Gang Firecracker Royal Hogs
Earthquake
Goblin Gang Firecracker Royal Hogs
Arrows
Goblin Gang Firecracker Royal Hogs
Royal Delivery
Goblin Gang Firecracker Valkyrie Royal Hogs Magic Archer
Fireball
Goblin Gang Firecracker Royal Hogs Magic Archer
Poison
Goblin Gang Firecracker Royal Hogs Magic Archer
Lightning
Valkyrie Magic Archer
Rocket
Valkyrie Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Royal Delivery Valkyrie Magic Archer Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Royal Delivery

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mega Knight
Goblin Gang
Firecracker Valkyrie Royal Hogs
Firecracker
Goblin Gang Valkyrie Royal Hogs Mega Knight
Royal Delivery
Valkyrie
Goblin Gang Firecracker Royal Hogs Magic Archer
Royal Hogs
Arrows Goblin Gang Firecracker Valkyrie Magic Archer Mega Knight
Magic Archer
Valkyrie Royal Hogs Mega Knight
Mega Knight
Arrows Firecracker Royal Hogs Magic Archer

Defense Synergies 2 13

Arrows
Mega Knight Royal Delivery Valkyrie
Goblin Gang
Firecracker Royal Delivery Valkyrie Magic Archer
Firecracker
Valkyrie Goblin Gang Royal Delivery Mega Knight
Royal Delivery
Arrows Goblin Gang Firecracker Valkyrie Magic Archer Mega Knight
Valkyrie
Firecracker Arrows Goblin Gang Royal Delivery Magic Archer
Royal Hogs
Magic Archer
Goblin Gang Royal Delivery Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Royal Delivery Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Magic Archer
Goblin Gang Firecracker Royal Delivery Valkyrie Mega Knight
Goblin Gang Mega Knight Royal Delivery Valkyrie
Goblin Gang Firecracker Valkyrie Mega Knight
Arrows Firecracker Royal Delivery Valkyrie Mega Knight
Arrows Goblin Gang Royal Delivery Firecracker Valkyrie Magic Archer Mega Knight
Arrows Goblin Gang Firecracker Royal Delivery Magic Archer
Arrows Valkyrie Magic Archer Mega Knight
Goblin Gang
Goblin Gang Firecracker Royal Delivery Valkyrie Mega Knight
Goblin Gang Valkyrie Arrows Firecracker Royal Delivery Magic Archer Mega Knight
Arrows Goblin Gang Firecracker Royal Delivery Magic Archer
Mega Knight Goblin Gang Royal Delivery Valkyrie
Valkyrie Mega Knight Arrows Goblin Gang Firecracker Royal Delivery Magic Archer
Goblin Gang Mega Knight
Goblin Gang Royal Delivery Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Royal Delivery Valkyrie
Arrows Royal Delivery Mega Knight Goblin Gang Firecracker Valkyrie Magic Archer
Arrows Royal Delivery Valkyrie Firecracker Magic Archer Mega Knight
Goblin Gang Valkyrie Mega Knight Arrows Firecracker Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Royal Delivery
Royal Delivery Arrows Goblin Gang Firecracker Valkyrie Magic Archer Mega Knight
Goblin Gang Royal Delivery Mega Knight Valkyrie
Goblin Gang Valkyrie Mega Knight Royal Delivery
Goblin Gang Royal Delivery Valkyrie Mega Knight
Arrows Firecracker Royal Delivery Goblin Gang Magic Archer
Goblin Gang Royal Delivery Valkyrie
Mega Knight Royal Delivery Valkyrie
Royal Delivery Mega Knight Firecracker Valkyrie Magic Archer
Goblin Gang Royal Delivery
Mega Knight Valkyrie
Mega Knight Arrows Royal Delivery Valkyrie
Royal Delivery Mega Knight Goblin Gang Valkyrie
Firecracker Valkyrie Magic Archer Mega Knight
Goblin Gang Firecracker Royal Delivery Valkyrie Magic Archer
Arrows Valkyrie Mega Knight Firecracker Royal Delivery Magic Archer
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Valkyrie
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Goblin Gang
Firecracker Arrows Valkyrie Magic Archer
Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Valkyrie Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Firecracker
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Goblin Gang Magic Archer
Arrows Firecracker Magic Archer
Arrows
Goblin Gang Firecracker Valkyrie Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows
Firecracker Mega Knight
Goblin Gang Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Mega Knight
Firecracker Mega Knight

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