My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Balloon
Giant Snowball
Goblin Gang Skeleton Army Witch Balloon
Zap
Goblin Gang Firecracker Skeleton Army Witch Balloon Goblin Giant
Barbarian Barrel
Goblin Gang Firecracker Skeleton Army Witch Royal Ghost
The Log
Goblin Gang Firecracker Skeleton Army Witch
Earthquake
Goblin Gang Firecracker Skeleton Army Witch
Arrows
Goblin Gang Firecracker Skeleton Army Witch
Royal Delivery
Goblin Gang Firecracker Skeleton Army Witch Balloon Royal Ghost
Fireball
Goblin Gang Firecracker Skeleton Army Witch Balloon
Poison
Goblin Gang Firecracker Skeleton Army Witch Balloon
Lightning
Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Skeleton Army Royal Ghost Witch Balloon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Goblin Giant
Goblin Gang
Firecracker Balloon Goblin Giant Royal Ghost
Firecracker
Goblin Gang Balloon Goblin Giant
Skeleton Army
Witch
Goblin Giant Royal Ghost
Balloon
Arrows Goblin Gang Firecracker Goblin Giant Royal Ghost
Goblin Giant
Arrows Goblin Gang Firecracker Witch Balloon
Royal Ghost
Goblin Gang Witch Balloon

Defense Synergies 0 4

Arrows
Goblin Gang
Firecracker Skeleton Army
Firecracker
Goblin Gang Skeleton Army
Skeleton Army
Goblin Gang Firecracker
Witch
Royal Ghost
Balloon
Goblin Giant
Royal Ghost
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant
Skeleton Army Goblin Gang Firecracker Witch
Goblin Gang Skeleton Army Witch
Skeleton Army Witch Goblin Gang Firecracker
Arrows Firecracker Skeleton Army
Arrows Goblin Gang Skeleton Army Firecracker Royal Ghost
Arrows Goblin Gang Firecracker Witch
Arrows Goblin Giant
Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Royal Ghost
Goblin Gang Skeleton Army Witch Arrows Firecracker Goblin Giant Royal Ghost
Arrows Goblin Gang Firecracker Witch
Skeleton Army Goblin Gang Witch
Skeleton Army Arrows Goblin Gang Firecracker Witch Royal Ghost
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Arrows Goblin Gang Firecracker Skeleton Army Witch
Arrows Goblin Gang Firecracker Skeleton Army Witch Royal Ghost
Arrows Witch Firecracker Royal Ghost
Goblin Gang Skeleton Army Royal Ghost Arrows Firecracker Witch Goblin Giant
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Witch Royal Ghost
Arrows Goblin Gang Firecracker Royal Ghost
Goblin Gang Skeleton Army Witch Goblin Giant
Goblin Gang Skeleton Army Goblin Giant
Goblin Gang Skeleton Army Witch Goblin Giant
Arrows Firecracker Goblin Gang Witch Goblin Giant
Goblin Gang Skeleton Army Witch Goblin Giant
Skeleton Army Goblin Giant
Firecracker Skeleton Army Witch
Witch Goblin Gang Skeleton Army Goblin Giant
Witch
Skeleton Army Arrows Goblin Giant
Skeleton Army Goblin Gang Witch Goblin Giant
Firecracker Skeleton Army Witch
Goblin Gang Skeleton Army Witch Firecracker Goblin Giant
Arrows Firecracker Witch Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost
Arrows Firecracker Royal Ghost
Arrows Goblin Giant
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch Goblin Giant
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Witch
Witch
Arrows Firecracker Witch Royal Ghost
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Goblin Gang Skeleton Army Witch
Arrows Firecracker Witch
Arrows
Goblin Gang Firecracker
Arrows Firecracker
Arrows
Firecracker
Goblin Gang Firecracker Witch
Firecracker Witch
Firecracker Witch Goblin Giant Royal Ghost
Firecracker

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