My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards
Giant Snowball
Goblin Gang Guards
Zap
Goblin Gang Firecracker Guards
Barbarian Barrel
Goblin Gang Firecracker Tesla Guards
The Log
Goblin Gang Firecracker Guards
Earthquake
Goblin Gang Firecracker Tesla Guards
Arrows
Goblin Gang Firecracker Guards
Royal Delivery
Goblin Gang Firecracker Guards
Fireball
Goblin Gang Firecracker Tesla
Poison
Goblin Gang Firecracker Guards
Lightning
Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Guards Tesla Fireball Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Guards

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mega Knight
Goblin Gang
Firecracker
Firecracker
Goblin Gang Mega Knight
Tesla
Fireball
Arrows Mega Knight
Guards
Mega Knight
Arrows Firecracker Fireball
Goblinstein

Defense Synergies 2 10

Arrows
Mega Knight Tesla Fireball
Goblin Gang
Tesla Firecracker Guards
Firecracker
Goblin Gang Tesla Guards Mega Knight
Tesla
Goblin Gang Arrows Firecracker Fireball Guards
Fireball
Arrows Tesla Mega Knight
Guards
Goblin Gang Firecracker Tesla
Mega Knight
Arrows Firecracker Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball
Goblin Gang Firecracker Tesla Mega Knight
Goblin Gang Tesla Mega Knight
Tesla Goblin Gang Firecracker Guards Mega Knight
Arrows Firecracker Fireball Mega Knight
Arrows Goblin Gang Fireball Firecracker Tesla Guards Mega Knight
Tesla Arrows Goblin Gang Firecracker Fireball
Arrows Tesla Fireball Mega Knight
Tesla Goblin Gang
Goblin Gang Guards Firecracker Tesla Mega Knight
Goblin Gang Guards Arrows Firecracker Tesla Fireball Mega Knight
Arrows Tesla Goblin Gang Firecracker Fireball
Tesla Mega Knight Goblin Gang Fireball Guards
Fireball Mega Knight Arrows Goblin Gang Firecracker Tesla Guards
Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Fireball Mega Knight
Tesla Mega Knight Arrows Goblin Gang Firecracker Fireball
Arrows Tesla Fireball Mega Knight Goblin Gang Firecracker Guards
Arrows Firecracker Tesla Fireball Guards Mega Knight
Tesla
Goblin Gang Mega Knight Arrows Firecracker Tesla Fireball Guards
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Tesla Fireball
Fireball Arrows Goblin Gang Firecracker Tesla Mega Knight
Goblin Gang Guards Mega Knight
Goblin Gang Guards Mega Knight Tesla Fireball
Goblin Gang Tesla Guards Mega Knight
Arrows Firecracker Fireball Goblin Gang Tesla
Goblin Gang Guards Tesla Fireball
Mega Knight Tesla
Mega Knight Firecracker Fireball
Goblin Gang Tesla Guards
Mega Knight Tesla Guards
Mega Knight Arrows Fireball Guards
Mega Knight Goblin Gang Tesla Fireball Guards
Firecracker Tesla Fireball Mega Knight
Goblin Gang Tesla Guards Firecracker Fireball
Arrows Mega Knight Firecracker Tesla Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Guards
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball Guards
Fireball Arrows Firecracker Mega Knight
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Goblin Gang Fireball Guards
Firecracker Arrows Fireball
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Firecracker Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Firecracker Fireball
Fireball Arrows Mega Knight
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Firecracker Fireball Guards
Fireball
Arrows Fireball Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball
Goblin Gang Fireball Guards
Fireball Arrows Firecracker
Arrows Fireball
Fireball Goblin Gang Firecracker Mega Knight
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Mega Knight
Goblin Gang Firecracker Fireball Guards
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball Firecracker Mega Knight

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