My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Recruits Suspicious Bush Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Wall Breakers
Giant Snowball
Goblin Gang Royal Recruits Wall Breakers
Zap
Goblin Gang Firecracker Wall Breakers
Barbarian Barrel
Goblin Gang Firecracker Tesla Royal Recruits Wall Breakers
The Log
Goblin Gang Firecracker Royal Recruits Suspicious Bush Wall Breakers
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Goblin Gang Firecracker Royal Recruits Suspicious Bush Wall Breakers
Royal Delivery
Goblin Gang Firecracker Royal Recruits Wall Breakers Bowler
Fireball
Goblin Gang Firecracker Tesla Suspicious Bush Wall Breakers Bowler
Poison
Goblin Gang Firecracker Royal Recruits Suspicious Bush
Lightning
Tesla Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Suspicious Bush Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Wall Breakers Arrows Goblin Gang Firecracker Tesla Bowler Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Wall Breakers Arrows Goblin Gang

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Bowler
Goblin Gang
Firecracker Royal Recruits Bowler
Firecracker
Goblin Gang Royal Recruits Wall Breakers Bowler
Tesla
Royal Recruits
Goblin Gang Firecracker Wall Breakers
Suspicious Bush
Wall Breakers
Arrows Firecracker Royal Recruits
Bowler
Arrows Goblin Gang Firecracker

Defense Synergies 1 7

Arrows
Tesla Bowler
Goblin Gang
Tesla Firecracker Royal Recruits
Firecracker
Goblin Gang Tesla Royal Recruits
Tesla
Goblin Gang Arrows Firecracker Bowler
Royal Recruits
Goblin Gang Firecracker
Suspicious Bush
Wall Breakers
Bowler
Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla Royal Recruits
Goblin Gang Firecracker Tesla Royal Recruits
Goblin Gang Tesla Bowler Royal Recruits
Tesla Royal Recruits Goblin Gang Firecracker Bowler
Arrows Firecracker Royal Recruits Bowler
Arrows Goblin Gang Bowler Firecracker Tesla
Tesla Arrows Goblin Gang Firecracker
Bowler Arrows Tesla Royal Recruits
Tesla Goblin Gang Royal Recruits
Goblin Gang Firecracker Tesla Royal Recruits Bowler
Goblin Gang Arrows Firecracker Tesla Royal Recruits Bowler
Arrows Tesla Goblin Gang Firecracker
Tesla Royal Recruits Bowler Goblin Gang
Bowler Arrows Goblin Gang Firecracker Tesla Royal Recruits
Royal Recruits Goblin Gang Tesla
Goblin Gang Tesla Royal Recruits Bowler
Tesla Arrows Goblin Gang Firecracker Royal Recruits Bowler
Arrows Tesla Goblin Gang Firecracker Royal Recruits Bowler
Arrows Firecracker Tesla Royal Recruits Bowler
Tesla Royal Recruits
Goblin Gang Royal Recruits Bowler Arrows Firecracker Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Tesla Bowler
Arrows Goblin Gang Firecracker Tesla Bowler
Goblin Gang Royal Recruits Bowler
Goblin Gang Royal Recruits Bowler Tesla
Royal Recruits Goblin Gang Tesla Bowler
Arrows Firecracker Goblin Gang Tesla
Goblin Gang Royal Recruits Tesla Bowler
Tesla Royal Recruits
Royal Recruits Firecracker
Royal Recruits Goblin Gang Tesla
Tesla Royal Recruits Bowler
Royal Recruits Arrows Bowler
Royal Recruits Bowler Goblin Gang Tesla
Royal Recruits Firecracker Tesla Bowler
Goblin Gang Tesla Royal Recruits Firecracker Bowler
Arrows Bowler Firecracker Tesla Royal Recruits
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker Bowler
Arrows
Arrows Firecracker Royal Recruits
Arrows Firecracker Bowler
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Firecracker
Goblin Gang Bowler
Firecracker Arrows Royal Recruits Bowler
Arrows Firecracker
Firecracker Bowler
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Royal Recruits Bowler
Arrows
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Bowler
Arrows
Bowler
Arrows Royal Recruits
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Bowler
Arrows Firecracker
Arrows Firecracker
Firecracker
Bowler
Arrows
Arrows Firecracker
Arrows Firecracker Bowler
Goblin Gang Royal Recruits
Arrows Firecracker
Arrows
Goblin Gang Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Firecracker Royal Recruits
Goblin Gang Firecracker Royal Recruits Bowler
Firecracker
Firecracker Royal Recruits Bowler
Firecracker Bowler

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