My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Tesla Wizard
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Wizard P.E.K.K.A
Fireball
Goblin Gang Firecracker Tesla Wizard
Poison
Goblin Gang Firecracker Wizard
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Firecracker Tesla Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Goblin Gang P.E.K.K.A
Tesla
Wizard
P.E.K.K.A
Poison
P.E.K.K.A The Log
P.E.K.K.A
Arrows Poison Goblin Gang Firecracker Wizard The Log
The Log
Poison P.E.K.K.A

Defense Synergies 4 12

Arrows
Tesla P.E.K.K.A
Goblin Gang
Tesla Firecracker P.E.K.K.A The Log
Firecracker
The Log Goblin Gang Tesla P.E.K.K.A
Tesla
Goblin Gang The Log Arrows Firecracker Wizard Poison
Wizard
Tesla P.E.K.K.A The Log
Poison
Tesla The Log
P.E.K.K.A
The Log Arrows Goblin Gang Firecracker Wizard
The Log
Firecracker Tesla P.E.K.K.A Goblin Gang Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard The Log
P.E.K.K.A Goblin Gang Firecracker Tesla The Log
Goblin Gang Tesla P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang Firecracker
Arrows Firecracker Poison P.E.K.K.A The Log
Arrows Goblin Gang The Log Firecracker Tesla
Tesla Arrows Goblin Gang Firecracker Wizard Poison
Arrows Tesla Poison P.E.K.K.A The Log
Tesla P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Tesla
Goblin Gang Poison Arrows Firecracker Tesla Wizard The Log
Arrows Tesla Goblin Gang Firecracker Wizard Poison
Tesla P.E.K.K.A Goblin Gang Wizard The Log
Wizard Arrows Goblin Gang Firecracker Tesla Poison P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tesla
Goblin Gang Tesla P.E.K.K.A The Log
Tesla Wizard Arrows Goblin Gang Firecracker Poison P.E.K.K.A
Arrows Tesla Goblin Gang Firecracker Wizard The Log
Arrows Wizard Poison The Log Firecracker Tesla
P.E.K.K.A Tesla
Goblin Gang Wizard Arrows Firecracker Tesla Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla P.E.K.K.A
Poison Arrows Goblin Gang Firecracker Tesla Wizard The Log
Goblin Gang P.E.K.K.A The Log
Goblin Gang P.E.K.K.A Tesla The Log
P.E.K.K.A Goblin Gang Tesla
Arrows Firecracker Wizard Poison Goblin Gang Tesla
Goblin Gang P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Firecracker Poison The Log
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla
P.E.K.K.A Arrows Poison The Log
P.E.K.K.A Goblin Gang Tesla Wizard
Wizard Firecracker Tesla
Goblin Gang Tesla Firecracker Poison P.E.K.K.A The Log
Arrows Poison Firecracker Tesla Wizard P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker The Log
Arrows Firecracker Poison The Log
Arrows Poison The Log
Arrows Firecracker Poison The Log
Wizard Poison Arrows Firecracker The Log
Arrows Firecracker Wizard Poison
Arrows Firecracker Wizard Poison The Log
Arrows Poison The Log Firecracker Wizard
Arrows Poison The Log Firecracker Wizard
Goblin Gang Poison
Firecracker Poison Arrows Wizard The Log
Poison Arrows Firecracker Wizard
Poison Firecracker The Log
Arrows Firecracker Poison
Arrows Firecracker Poison The Log
Arrows Firecracker Wizard Poison The Log
Arrows Firecracker Wizard Poison The Log
Arrows Poison
Arrows Firecracker Wizard Poison The Log
Arrows Firecracker Wizard Poison The Log
Poison The Log
Arrows Wizard Poison
The Log
Arrows Poison The Log
Arrows Firecracker Poison The Log Wizard
Arrows Firecracker Poison The Log Wizard
Arrows Wizard Poison The Log
Poison Arrows Firecracker The Log
Poison Arrows Firecracker Wizard
Firecracker Wizard Poison
Poison Arrows Wizard The Log
Arrows Firecracker Poison
P.E.K.K.A
Arrows Firecracker Wizard Poison The Log
Goblin Gang
Poison Arrows Firecracker Wizard
Arrows The Log
Poison Goblin Gang Firecracker Wizard
Arrows The Log Firecracker Wizard Poison
Arrows Poison
Firecracker P.E.K.K.A
Goblin Gang Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log
P.E.K.K.A
Firecracker Wizard

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