My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Zappies P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Zappies
Zap
Goblin Gang Firecracker Zappies
Barbarian Barrel
Goblin Gang Firecracker Tesla Zappies
The Log
Goblin Gang Firecracker Zappies
Earthquake
Goblin Gang Firecracker Tesla Zappies
Arrows
Goblin Gang Firecracker Zappies
Royal Delivery
Goblin Gang Firecracker Zappies P.E.K.K.A
Fireball
Goblin Gang Firecracker Tesla Zappies
Poison
Goblin Gang Firecracker Zappies
Lightning
Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Firecracker Tesla Zappies Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Gang Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A
Goblin Gang
Firecracker Mirror P.E.K.K.A
Firecracker
Goblin Gang Zappies Mirror P.E.K.K.A
Tesla
Zappies
Firecracker P.E.K.K.A
Mirror
Arrows Goblin Gang Firecracker
P.E.K.K.A
Arrows Goblin Gang Firecracker Zappies
Goblinstein

Defense Synergies 3 13

Arrows
Mirror Tesla P.E.K.K.A
Goblin Gang
Tesla Firecracker Zappies Mirror P.E.K.K.A
Firecracker
Goblin Gang Tesla Zappies Mirror P.E.K.K.A
Tesla
Goblin Gang Mirror Arrows Firecracker Zappies
Zappies
Goblin Gang Firecracker Tesla Mirror P.E.K.K.A
Mirror
Arrows Tesla Goblin Gang Firecracker Zappies
P.E.K.K.A
Arrows Goblin Gang Firecracker Zappies
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Zappies
P.E.K.K.A Goblin Gang Firecracker Tesla Zappies
Goblin Gang Tesla P.E.K.K.A Zappies
Tesla P.E.K.K.A Goblin Gang Firecracker Zappies
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Firecracker Tesla Zappies
Tesla Arrows Goblin Gang Firecracker Zappies
Arrows Tesla P.E.K.K.A
Tesla Zappies P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Tesla Zappies
Goblin Gang Arrows Firecracker Tesla Zappies
Arrows Tesla Goblin Gang Firecracker Zappies
Tesla P.E.K.K.A Goblin Gang Zappies
Arrows Goblin Gang Firecracker Tesla Zappies P.E.K.K.A
P.E.K.K.A Goblin Gang Tesla Zappies
Goblin Gang Tesla Zappies P.E.K.K.A
Tesla Arrows Goblin Gang Firecracker Zappies P.E.K.K.A
Arrows Tesla Goblin Gang Firecracker Zappies
Arrows Firecracker Tesla Zappies
P.E.K.K.A Tesla Zappies
Goblin Gang Arrows Firecracker Tesla Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Zappies P.E.K.K.A
Arrows Goblin Gang Firecracker Tesla
Goblin Gang Zappies P.E.K.K.A
Goblin Gang P.E.K.K.A Tesla Zappies
P.E.K.K.A Goblin Gang Tesla Zappies
Arrows Firecracker Goblin Gang Tesla Zappies
Goblin Gang P.E.K.K.A Tesla Zappies
P.E.K.K.A Tesla Zappies
P.E.K.K.A Firecracker Zappies
P.E.K.K.A Goblin Gang Tesla Zappies
P.E.K.K.A Tesla Zappies
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang Tesla Zappies
Firecracker Tesla Zappies
Goblin Gang Tesla Zappies Firecracker P.E.K.K.A
Arrows Firecracker Tesla Zappies P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker Zappies
Arrows
Arrows Firecracker Zappies
P.E.K.K.A
Arrows Firecracker
Goblin Gang Zappies
Arrows Firecracker Zappies
Arrows
Goblin Gang Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Goblin Gang Firecracker Zappies
Firecracker Zappies
Firecracker
P.E.K.K.A
Firecracker

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