My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Witch Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Tombstone Witch Inferno Dragon
Zap
Goblin Gang Firecracker Tombstone Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Tombstone Witch
The Log
Goblin Gang Firecracker Tombstone Witch
Earthquake
Goblin Gang Firecracker Tombstone Witch
Arrows
Goblin Gang Firecracker Tombstone Witch
Royal Delivery
Goblin Gang Firecracker Witch Inferno Dragon
Fireball
Goblin Gang Firecracker Tombstone Witch Inferno Dragon
Poison
Goblin Gang Firecracker Tombstone Witch
Lightning
Tombstone Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Tombstone Inferno Dragon Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Tombstone

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Goblin Gang
Firecracker
Firecracker
Goblin Gang Inferno Dragon Mega Knight
Tombstone
Witch
Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Witch
Golden Knight

Defense Synergies 1 11

Arrows
Mega Knight Tombstone Golden Knight
Goblin Gang
Firecracker Tombstone Inferno Dragon
Firecracker
Goblin Gang Tombstone Mega Knight Golden Knight
Tombstone
Arrows Goblin Gang Firecracker Inferno Dragon
Witch
Mega Knight
Inferno Dragon
Goblin Gang Tombstone Mega Knight
Mega Knight
Arrows Firecracker Witch Inferno Dragon
Golden Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Golden Knight
Inferno Dragon Goblin Gang Firecracker Tombstone Witch Mega Knight
Goblin Gang Witch Mega Knight Tombstone Inferno Dragon
Witch Inferno Dragon Goblin Gang Firecracker Tombstone Mega Knight
Arrows Firecracker Tombstone Mega Knight
Arrows Goblin Gang Firecracker Mega Knight
Inferno Dragon Arrows Goblin Gang Firecracker Tombstone Witch
Arrows Mega Knight Golden Knight
Witch Inferno Dragon Goblin Gang Tombstone
Goblin Gang Firecracker Mega Knight
Goblin Gang Witch Arrows Firecracker Tombstone Mega Knight
Arrows Inferno Dragon Goblin Gang Firecracker Witch
Tombstone Mega Knight Goblin Gang Witch
Mega Knight Arrows Goblin Gang Firecracker Tombstone Witch Golden Knight
Inferno Dragon Goblin Gang Tombstone Mega Knight
Goblin Gang Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Tombstone Witch
Arrows Tombstone Mega Knight Goblin Gang Firecracker Witch Golden Knight
Arrows Witch Firecracker Tombstone Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tombstone Witch
Arrows Goblin Gang Firecracker Inferno Dragon Mega Knight
Goblin Gang Tombstone Mega Knight Witch Golden Knight
Goblin Gang Mega Knight
Goblin Gang Tombstone Witch Inferno Dragon Mega Knight
Arrows Firecracker Goblin Gang Witch
Goblin Gang Tombstone Witch
Mega Knight Inferno Dragon
Mega Knight Firecracker Tombstone Witch Inferno Dragon
Witch Goblin Gang Tombstone Inferno Dragon
Inferno Dragon Mega Knight Tombstone Witch Golden Knight
Mega Knight Arrows
Mega Knight Goblin Gang Tombstone Witch Golden Knight
Firecracker Witch Mega Knight
Goblin Gang Tombstone Witch Firecracker Inferno Dragon Golden Knight
Arrows Mega Knight Firecracker Witch Inferno Dragon Golden Knight
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Golden Knight
Arrows Firecracker Golden Knight
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker Golden Knight
Goblin Gang
Firecracker Arrows Golden Knight
Arrows Firecracker
Firecracker Golden Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch Golden Knight
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Witch Mega Knight Golden Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Witch Mega Knight
Witch Inferno Dragon
Arrows Firecracker Witch Golden Knight
Arrows Witch Mega Knight Golden Knight
Arrows Firecracker Golden Knight
Arrows Firecracker Witch
Firecracker Witch
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Goblin Gang Tombstone Witch
Arrows Firecracker Witch
Arrows
Goblin Gang Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Goblin Gang Firecracker Witch Golden Knight
Firecracker Witch
Firecracker Witch Mega Knight Golden Knight
Inferno Dragon
Firecracker Mega Knight

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