My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army Ram Rider Mighty Miner
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army Ram Rider Mighty Miner
Zap
Goblin Gang Firecracker Goblin Barrel Skeleton Army Ram Rider Mighty Miner
Barbarian Barrel
Goblin Gang Firecracker Wizard Goblin Barrel Skeleton Army
The Log
Goblin Gang Firecracker Goblin Barrel Skeleton Army Ram Rider
Earthquake
Goblin Gang Firecracker Goblin Barrel Skeleton Army
Arrows
Goblin Gang Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Firecracker Wizard Goblin Barrel Skeleton Army Ram Rider
Fireball
Goblin Gang Firecracker Wizard Goblin Barrel Skeleton Army Ram Rider Mighty Miner
Poison
Goblin Gang Firecracker Wizard Skeleton Army
Lightning
Wizard Ram Rider Mighty Miner
Rocket
Wizard Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Goblin Barrel Skeleton Army Mighty Miner Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Ram Rider Mighty Miner
Goblin Gang
Goblin Barrel Firecracker
Firecracker
Goblin Gang Goblin Barrel Ram Rider
Wizard
Ram Rider
Goblin Barrel
Goblin Gang Mighty Miner Arrows Firecracker Skeleton Army Ram Rider
Skeleton Army
Goblin Barrel
Ram Rider
Arrows Firecracker Wizard Goblin Barrel
Mighty Miner
Goblin Barrel Arrows

Defense Synergies 0 5

Arrows
Goblin Gang
Firecracker Skeleton Army
Firecracker
Goblin Gang Skeleton Army
Wizard
Skeleton Army Mighty Miner
Goblin Barrel
Skeleton Army
Goblin Gang Firecracker Wizard
Ram Rider
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Ram Rider
Skeleton Army Goblin Gang Firecracker Ram Rider
Goblin Gang Skeleton Army Ram Rider
Skeleton Army Goblin Gang Firecracker Ram Rider
Arrows Firecracker Skeleton Army
Arrows Goblin Gang Skeleton Army Firecracker
Ram Rider Arrows Goblin Gang Firecracker Wizard
Arrows Ram Rider
Mighty Miner Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker
Goblin Gang Skeleton Army Arrows Firecracker Wizard Ram Rider
Arrows Goblin Gang Firecracker Wizard Ram Rider
Skeleton Army Goblin Gang Wizard Ram Rider
Wizard Skeleton Army Arrows Goblin Gang Firecracker
Skeleton Army Goblin Gang Ram Rider
Skeleton Army Goblin Gang Ram Rider
Wizard Arrows Goblin Gang Firecracker Skeleton Army
Arrows Goblin Gang Firecracker Wizard Skeleton Army Ram Rider
Arrows Wizard Firecracker Ram Rider
Ram Rider
Goblin Gang Wizard Skeleton Army Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Arrows Goblin Gang Firecracker Wizard
Goblin Gang Skeleton Army Ram Rider
Goblin Gang Skeleton Army Ram Rider
Goblin Gang Skeleton Army Ram Rider Mighty Miner
Arrows Firecracker Wizard Goblin Gang Ram Rider
Goblin Gang Skeleton Army Ram Rider
Mighty Miner Skeleton Army
Firecracker Skeleton Army
Goblin Gang Skeleton Army
Skeleton Army Arrows
Skeleton Army Goblin Gang Wizard Ram Rider
Wizard Firecracker Skeleton Army
Goblin Gang Skeleton Army Firecracker Mighty Miner
Arrows Firecracker Wizard Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Ram Rider
Arrows Firecracker Wizard
Arrows Firecracker Wizard Ram Rider
Arrows Firecracker Wizard Ram Rider
Goblin Gang
Firecracker Arrows Wizard Ram Rider
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Mighty Miner
Arrows Firecracker Wizard
Goblin Gang Skeleton Army
Arrows Firecracker Wizard Ram Rider
Arrows
Goblin Gang Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker
Firecracker Wizard

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