My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Elixir Golem Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Elixir Golem Executioner
The Log
Goblin Gang Firecracker Elite Barbarians Elixir Golem
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Elixir Golem Executioner Inferno Dragon
Fireball
Goblin Gang Firecracker Elite Barbarians Elixir Golem Executioner Inferno Dragon
Poison
Goblin Gang Firecracker Elixir Golem Executioner
Lightning
Elite Barbarians Executioner Inferno Dragon
Rocket
Elite Barbarians Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Elixir Golem Inferno Dragon Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Elixir Golem

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Elixir Golem Mega Knight
Goblin Gang
Firecracker Elixir Golem
Firecracker
Elixir Golem Goblin Gang Elite Barbarians Inferno Dragon Mega Knight
Elite Barbarians
Arrows Firecracker Mega Knight
Elixir Golem
Firecracker Arrows Goblin Gang Executioner Inferno Dragon
Executioner
Elixir Golem Mega Knight
Inferno Dragon
Mega Knight Firecracker Elixir Golem
Mega Knight
Inferno Dragon Arrows Firecracker Elite Barbarians Executioner

Defense Synergies 1 6

Arrows
Mega Knight
Goblin Gang
Firecracker Inferno Dragon
Firecracker
Goblin Gang Mega Knight
Elite Barbarians
Mega Knight
Elixir Golem
Executioner
Mega Knight
Inferno Dragon
Goblin Gang Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Elite Barbarians Inferno Dragon Goblin Gang Firecracker Executioner Mega Knight
Goblin Gang Mega Knight Elite Barbarians Executioner Inferno Dragon
Elite Barbarians Inferno Dragon Goblin Gang Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Mega Knight
Arrows Goblin Gang Firecracker Executioner Mega Knight
Inferno Dragon Arrows Goblin Gang Firecracker Executioner
Arrows Mega Knight
Inferno Dragon Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker Mega Knight
Goblin Gang Executioner Arrows Firecracker Mega Knight
Arrows Executioner Inferno Dragon Goblin Gang Firecracker
Mega Knight Goblin Gang Elite Barbarians
Executioner Mega Knight Arrows Goblin Gang Firecracker
Elite Barbarians Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Elite Barbarians Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Elite Barbarians Executioner
Arrows Mega Knight Goblin Gang Firecracker Elite Barbarians Executioner
Arrows Executioner Firecracker Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Goblin Gang Mega Knight Arrows Firecracker Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians
Arrows Goblin Gang Firecracker Elite Barbarians Executioner Inferno Dragon Mega Knight
Goblin Gang Mega Knight Elite Barbarians
Goblin Gang Mega Knight Elite Barbarians
Goblin Gang Elite Barbarians Executioner Inferno Dragon Mega Knight
Arrows Firecracker Executioner Goblin Gang
Goblin Gang Elite Barbarians
Mega Knight Elite Barbarians Inferno Dragon
Mega Knight Firecracker Elite Barbarians Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Goblin Gang Executioner
Firecracker Executioner Mega Knight
Goblin Gang Elite Barbarians Firecracker Executioner Inferno Dragon
Arrows Executioner Mega Knight Firecracker Elite Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Executioner
Arrows
Arrows Firecracker
Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Goblin Gang Elite Barbarians
Firecracker Arrows
Arrows Firecracker Executioner
Firecracker Elite Barbarians Executioner
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Executioner
Arrows Firecracker Executioner Mega Knight
Arrows
Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Executioner Mega Knight
Inferno Dragon
Arrows Firecracker Executioner
Arrows Mega Knight
Arrows Firecracker
Elite Barbarians Arrows Firecracker Executioner
Firecracker
Elite Barbarians
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Goblin Gang
Arrows Firecracker Executioner
Arrows
Goblin Gang Firecracker Executioner Mega Knight
Arrows Firecracker Executioner
Arrows
Firecracker Elite Barbarians Executioner Mega Knight
Goblin Gang Firecracker Elite Barbarians
Firecracker Executioner
Firecracker Executioner Mega Knight

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