My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Battle Ram Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Battle Ram
Giant Snowball
Goblin Gang Musketeer Battle Ram
Zap
Goblin Gang Firecracker Battle Ram
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Musketeer Battle Ram
The Log
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Battle Ram Mother Witch
Fireball
Goblin Gang Firecracker Elite Barbarians Musketeer Battle Ram Mother Witch
Poison
Goblin Gang Firecracker Musketeer Mother Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Musketeer Battle Ram Mother Witch
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Mini P.E.K.K.A Musketeer Battle Ram Mother Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Battle Ram Mother Witch
Goblin Gang
Firecracker Mini P.E.K.K.A Battle Ram
Firecracker
Goblin Gang Elite Barbarians Mini P.E.K.K.A Battle Ram
Elite Barbarians
Arrows Firecracker Battle Ram
Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Musketeer
Musketeer
Mini P.E.K.K.A Battle Ram
Battle Ram
Arrows Goblin Gang Firecracker Elite Barbarians Musketeer Mother Witch
Mother Witch
Arrows Battle Ram

Defense Synergies 2 9

Arrows
Mini P.E.K.K.A Mother Witch
Goblin Gang
Musketeer Firecracker Mini P.E.K.K.A
Firecracker
Goblin Gang Mini P.E.K.K.A Musketeer
Elite Barbarians
Mother Witch Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Elite Barbarians Musketeer Mother Witch
Musketeer
Goblin Gang Firecracker Mini P.E.K.K.A
Battle Ram
Mother Witch
Elite Barbarians Arrows Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer
Elite Barbarians Mini P.E.K.K.A Goblin Gang Firecracker Musketeer
Goblin Gang Mini P.E.K.K.A Elite Barbarians Musketeer
Elite Barbarians Mini P.E.K.K.A Goblin Gang Firecracker Musketeer
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Musketeer Mother Witch
Musketeer Arrows Goblin Gang Firecracker
Arrows Musketeer
Mini P.E.K.K.A Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Firecracker Mini P.E.K.K.A Musketeer
Goblin Gang Mother Witch Arrows Firecracker Musketeer
Arrows Musketeer Goblin Gang Firecracker
Mini P.E.K.K.A Goblin Gang Elite Barbarians Musketeer
Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer
Arrows Goblin Gang Firecracker Elite Barbarians Musketeer
Arrows Firecracker Musketeer Mother Witch
Mini P.E.K.K.A Elite Barbarians Musketeer
Goblin Gang Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Elite Barbarians
Arrows Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer
Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer
Arrows Firecracker Mother Witch Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Elite Barbarians Musketeer
Mini P.E.K.K.A Elite Barbarians
Firecracker Elite Barbarians Mini P.E.K.K.A
Goblin Gang Musketeer
Elite Barbarians Mini P.E.K.K.A Musketeer
Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Firecracker Musketeer
Goblin Gang Elite Barbarians Firecracker Mini P.E.K.K.A Musketeer
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker Mother Witch Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer
Firecracker Arrows Musketeer
Arrows Firecracker Musketeer
Firecracker Elite Barbarians Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Elite Barbarians Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Musketeer
Arrows Firecracker Mother Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Mother Witch
Arrows Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Elite Barbarians Arrows Firecracker Musketeer Mother Witch
Firecracker Musketeer
Elite Barbarians Mini P.E.K.K.A
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker
Goblin Gang Musketeer
Arrows Firecracker Musketeer
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A Musketeer
Arrows Firecracker Musketeer
Arrows
Firecracker Elite Barbarians Musketeer
Goblin Gang Firecracker Elite Barbarians Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker

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