My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Giant Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Electro Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Wizard
The Log
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Wizard
Fireball
Goblin Gang Firecracker Elite Barbarians Wizard
Poison
Goblin Gang Firecracker Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Electro Giant Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Mini P.E.K.K.A Wizard Elite Barbarians Electro Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Golem Mini P.E.K.K.A
Goblin Gang
Firecracker Mini P.E.K.K.A Golem
Firecracker
Goblin Gang Elite Barbarians Mini P.E.K.K.A Golem
Elite Barbarians
Arrows Firecracker Wizard
Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Wizard Electro Giant Golem
Wizard
Elite Barbarians Mini P.E.K.K.A Golem
Electro Giant
Mini P.E.K.K.A
Golem
Arrows Goblin Gang Firecracker Mini P.E.K.K.A Wizard

Defense Synergies 0 8

Arrows
Mini P.E.K.K.A
Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Goblin Gang Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Elite Barbarians Wizard Electro Giant
Wizard
Elite Barbarians Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Elite Barbarians Mini P.E.K.K.A Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Gang Firecracker
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A
Arrows Goblin Gang Firecracker
Arrows Goblin Gang Firecracker Wizard
Arrows Electro Giant
Mini P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker Mini P.E.K.K.A
Goblin Gang Arrows Firecracker Wizard Electro Giant
Arrows Goblin Gang Firecracker Wizard
Mini P.E.K.K.A Goblin Gang Elite Barbarians Wizard
Wizard Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Goblin Gang Elite Barbarians Mini P.E.K.K.A Electro Giant
Wizard Arrows Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Elite Barbarians Wizard
Arrows Wizard Firecracker
Mini P.E.K.K.A Elite Barbarians
Goblin Gang Wizard Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Electro Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Elite Barbarians Electro Giant
Arrows Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Wizard
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Arrows Firecracker Wizard Electro Giant Goblin Gang
Goblin Gang Mini P.E.K.K.A Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Firecracker Elite Barbarians Mini P.E.K.K.A
Goblin Gang
Elite Barbarians Mini P.E.K.K.A
Arrows Elite Barbarians Electro Giant
Elite Barbarians Mini P.E.K.K.A Goblin Gang Wizard
Wizard Firecracker Electro Giant
Goblin Gang Elite Barbarians Electro Giant Firecracker Mini P.E.K.K.A
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Wizard Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Electro Giant
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard
Arrows Firecracker Wizard Electro Giant
Arrows Wizard
Arrows
Arrows Firecracker Electro Giant Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Elite Barbarians Arrows Firecracker Wizard Electro Giant
Firecracker Wizard Electro Giant
Elite Barbarians Mini P.E.K.K.A
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Goblin Gang
Arrows Firecracker Wizard
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A Wizard
Arrows Firecracker Wizard
Arrows Electro Giant
Firecracker Elite Barbarians
Electro Giant Goblin Gang Firecracker Elite Barbarians
Firecracker
Firecracker Electro Giant
Firecracker Wizard

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