My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Wizard Goblin Barrel
The Log
Goblin Gang Firecracker Elite Barbarians Suspicious Bush Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Suspicious Bush Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Wizard Goblin Barrel P.E.K.K.A
Fireball
Goblin Gang Firecracker Elite Barbarians Suspicious Bush Wizard Goblin Barrel
Poison
Goblin Gang Firecracker Suspicious Bush Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Goblin Gang Firecracker Goblin Barrel Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Arrows Goblin Gang Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Goblin Barrel
Goblin Gang
Goblin Barrel Firecracker P.E.K.K.A
Firecracker
Goblin Gang Elite Barbarians Goblin Barrel P.E.K.K.A
Elite Barbarians
Arrows Firecracker Wizard
Suspicious Bush
Wizard
Elite Barbarians P.E.K.K.A
Goblin Barrel
Goblin Gang Arrows Firecracker P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Firecracker Wizard Goblin Barrel

Defense Synergies 0 6

Arrows
P.E.K.K.A
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Goblin Gang P.E.K.K.A
Elite Barbarians
Wizard
Suspicious Bush
Wizard
Elite Barbarians P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Arrows Goblin Gang Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Elite Barbarians P.E.K.K.A Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Goblin Gang Firecracker
Arrows Firecracker Elite Barbarians P.E.K.K.A
Arrows Goblin Gang Firecracker
Arrows Goblin Gang Firecracker Wizard
Arrows P.E.K.K.A
P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker
Goblin Gang Arrows Firecracker Wizard
Arrows Goblin Gang Firecracker Wizard
P.E.K.K.A Goblin Gang Elite Barbarians Wizard
Wizard Arrows Goblin Gang Firecracker P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Gang
Goblin Gang Elite Barbarians P.E.K.K.A
Wizard Arrows Goblin Gang Firecracker Elite Barbarians P.E.K.K.A
Arrows Goblin Gang Firecracker Elite Barbarians Wizard
Arrows Wizard Firecracker
P.E.K.K.A Elite Barbarians
Goblin Gang Wizard Arrows Firecracker Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians P.E.K.K.A
Arrows Goblin Gang Firecracker Elite Barbarians Wizard
Goblin Gang P.E.K.K.A Elite Barbarians
Goblin Gang P.E.K.K.A Elite Barbarians
P.E.K.K.A Goblin Gang Elite Barbarians
Arrows Firecracker Wizard Goblin Gang
Goblin Gang P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians
P.E.K.K.A Firecracker Elite Barbarians
P.E.K.K.A Goblin Gang
P.E.K.K.A Elite Barbarians
P.E.K.K.A Arrows Elite Barbarians
Elite Barbarians P.E.K.K.A Goblin Gang Wizard
Wizard Firecracker
Goblin Gang Elite Barbarians Firecracker P.E.K.K.A
Arrows Firecracker Elite Barbarians Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Goblin Gang Elite Barbarians
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Elite Barbarians Arrows Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Arrows Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Goblin Gang
Arrows Firecracker Wizard
Arrows
Goblin Gang Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker Elite Barbarians P.E.K.K.A
Goblin Gang Firecracker Elite Barbarians
Firecracker
Firecracker
P.E.K.K.A
Firecracker Wizard

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