My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Demolisher Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Skeleton Army
Giant Snowball
Goblin Gang Furnace Skeleton Army
Zap
Goblin Gang Furnace Skeleton Army Goblin Giant
Barbarian Barrel
Goblin Gang Furnace Skeleton Army
The Log
Goblin Gang Furnace Goblin Demolisher Skeleton Army
Earthquake
Goblin Gang Furnace Skeleton Army
Arrows
Goblin Gang Furnace Skeleton Army
Royal Delivery
Goblin Gang Goblin Demolisher Skeleton Army
Fireball
Goblin Gang Furnace Skeleton Army
Poison
Goblin Gang Furnace Skeleton Army
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Goblin Demolisher The Log Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Skeleton Army Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Skeleton Army Furnace Goblin Demolisher Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Skeleton Army

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Giant
Goblin Gang
Goblin Giant
Furnace
Goblin Giant
Goblin Demolisher
Skeleton Army
Goblin Giant
Arrows Goblin Gang Furnace The Log
The Log
Goblin Giant
Goblin Machine

Defense Synergies 0 7

Arrows
Furnace
Goblin Gang
Furnace Skeleton Army The Log
Furnace
Arrows Goblin Gang Skeleton Army
Goblin Demolisher
Skeleton Army
Goblin Gang Furnace The Log
Goblin Giant
The Log
The Log
Goblin Gang Skeleton Army Goblin Giant
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant The Log
Skeleton Army Goblin Gang Furnace The Log
Goblin Gang Furnace Skeleton Army
Skeleton Army Goblin Gang Furnace
Arrows Skeleton Army The Log
Arrows Goblin Gang Skeleton Army The Log Furnace
Furnace Arrows Goblin Gang
Arrows Goblin Giant The Log
Goblin Gang Furnace Skeleton Army
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Arrows Furnace Goblin Giant The Log
Arrows Goblin Gang Furnace
Furnace Skeleton Army Goblin Gang The Log
Skeleton Army Arrows Goblin Gang Furnace The Log
Skeleton Army Goblin Gang Furnace
Skeleton Army Goblin Gang Furnace The Log
Arrows Goblin Gang Furnace Skeleton Army
Arrows Goblin Gang Furnace Skeleton Army The Log
Arrows Furnace The Log
Goblin Gang Skeleton Army Arrows Furnace Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Furnace
Arrows Goblin Gang The Log
Goblin Gang Skeleton Army Furnace Goblin Giant The Log
Goblin Gang Skeleton Army Goblin Giant The Log
Goblin Gang Skeleton Army Goblin Giant
Arrows Furnace Goblin Gang Goblin Giant
Goblin Gang Skeleton Army Furnace Goblin Giant
Skeleton Army Goblin Giant
Skeleton Army The Log
Goblin Gang Skeleton Army Goblin Giant
Skeleton Army Arrows Goblin Giant The Log
Skeleton Army Goblin Gang Goblin Giant
Furnace Skeleton Army
Goblin Gang Skeleton Army Furnace Goblin Giant The Log
Arrows The Log
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows Goblin Giant The Log
Arrows The Log
Arrows Furnace The Log
Arrows Furnace Goblin Giant
Arrows Furnace The Log
Arrows The Log
Arrows The Log
Goblin Gang
Arrows The Log
Arrows
The Log
Arrows
Arrows Furnace The Log
Arrows Furnace The Log
Arrows Furnace The Log
Arrows
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Furnace
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Furnace
Arrows The Log
Arrows
Arrows The Log
Goblin Gang Skeleton Army
Arrows
Arrows The Log
Goblin Gang
Arrows The Log
Arrows
Goblin Gang The Log
Goblin Giant The Log

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