My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Demolisher Goblin Giant Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Goblin Giant Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher
Giant Snowball
Goblin Gang
Zap
Goblin Gang Goblin Giant
Barbarian Barrel
Goblin Gang Goblin Cage
The Log
Goblin Gang Goblin Cage Goblin Demolisher
Earthquake
Goblin Gang Goblin Cage
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Goblin Cage Goblin Demolisher Mother Witch
Fireball
Goblin Gang Goblin Cage Mother Witch
Poison
Goblin Gang Goblin Cage Mother Witch
Lightning
Goblin Cage Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Barbarian Barrel Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Goblin Gang Goblin Cage Goblin Demolisher Mother Witch Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Goblin Gang Goblin Cage

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Giant Mother Witch
Goblin Gang
Goblin Cage Goblin Giant
Goblin Cage
Goblin Gang Barbarian Barrel
Goblin Demolisher
Barbarian Barrel
Goblin Cage Goblin Giant Electro Giant
Goblin Giant
Arrows Goblin Gang Barbarian Barrel Mother Witch
Electro Giant
Barbarian Barrel Mother Witch
Mother Witch
Arrows Goblin Giant Electro Giant

Defense Synergies 0 9

Arrows
Barbarian Barrel Mother Witch
Goblin Gang
Goblin Cage Barbarian Barrel
Goblin Cage
Goblin Gang Barbarian Barrel Electro Giant Mother Witch
Goblin Demolisher
Barbarian Barrel
Arrows Goblin Gang Goblin Cage Electro Giant Mother Witch
Goblin Giant
Electro Giant
Goblin Cage Barbarian Barrel
Mother Witch
Arrows Goblin Cage Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Barbarian Barrel Goblin Giant
Goblin Gang Goblin Cage
Goblin Gang Goblin Cage
Goblin Cage Goblin Gang
Arrows Goblin Cage Barbarian Barrel
Arrows Goblin Gang Barbarian Barrel Mother Witch
Arrows Goblin Gang Goblin Cage
Arrows Goblin Cage Barbarian Barrel Goblin Giant Electro Giant
Goblin Gang Goblin Cage
Goblin Gang Barbarian Barrel
Goblin Gang Mother Witch Arrows Barbarian Barrel Goblin Giant Electro Giant
Arrows Goblin Gang
Goblin Cage Goblin Gang
Arrows Goblin Gang Goblin Cage Barbarian Barrel
Goblin Gang Goblin Cage
Goblin Gang Goblin Cage Electro Giant
Arrows Goblin Gang Goblin Cage
Arrows Goblin Cage Goblin Gang Barbarian Barrel
Arrows Goblin Cage Barbarian Barrel Mother Witch
Goblin Cage
Goblin Gang Arrows Barbarian Barrel Goblin Giant Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage Barbarian Barrel Electro Giant
Arrows Goblin Gang Barbarian Barrel
Goblin Gang Goblin Cage Goblin Giant
Goblin Gang Goblin Cage Barbarian Barrel Goblin Giant
Goblin Gang Goblin Cage Goblin Giant
Arrows Electro Giant Mother Witch Goblin Gang Goblin Giant
Goblin Gang Goblin Cage Goblin Giant
Goblin Cage Goblin Giant
Goblin Cage Barbarian Barrel
Goblin Gang Goblin Cage Goblin Giant
Goblin Cage
Arrows Goblin Cage Goblin Giant Electro Giant
Goblin Gang Goblin Cage Goblin Giant
Goblin Cage Electro Giant
Goblin Gang Electro Giant Goblin Cage Barbarian Barrel Goblin Giant
Arrows Goblin Cage Barbarian Barrel Electro Giant Mother Witch
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Goblin Giant
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Electro Giant Mother Witch Goblin Giant
Arrows
Arrows Barbarian Barrel
Arrows
Goblin Gang
Arrows Barbarian Barrel
Arrows
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Electro Giant Mother Witch
Arrows
Arrows Barbarian Barrel
Arrows Electro Giant Mother Witch Barbarian Barrel
Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Electro Giant Mother Witch
Electro Giant
Arrows
Arrows
Arrows
Goblin Gang Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Goblin Gang
Arrows
Arrows Electro Giant
Electro Giant Goblin Gang
Barbarian Barrel Goblin Giant Electro Giant

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