My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Demolisher Wizard Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher
Giant Snowball
Goblin Gang
Zap
Goblin Gang Goblin Giant
Barbarian Barrel
Goblin Gang Goblin Cage Wizard
The Log
Goblin Gang Goblin Cage Goblin Demolisher
Earthquake
Goblin Gang Goblin Cage
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Goblin Cage Goblin Demolisher Wizard Bowler
Fireball
Goblin Gang Goblin Cage Wizard Bowler
Poison
Goblin Gang Goblin Cage Wizard
Lightning
Goblin Cage Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Goblin Cage Goblin Demolisher Wizard Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Goblin Gang Goblin Cage

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Bowler Goblin Giant
Goblin Gang
Goblin Cage Mirror Bowler Goblin Giant
Goblin Cage
Goblin Gang Mirror
Goblin Demolisher
Wizard
Goblin Giant
Mirror
Arrows Goblin Gang Goblin Cage
Bowler
Arrows Goblin Gang
Goblin Giant
Arrows Goblin Gang Wizard

Defense Synergies 2 6

Arrows
Mirror Bowler
Goblin Gang
Goblin Cage Mirror
Goblin Cage
Mirror Goblin Gang Wizard Bowler
Goblin Demolisher
Wizard
Goblin Cage
Mirror
Arrows Goblin Cage Goblin Gang Bowler
Bowler
Arrows Goblin Cage Mirror
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Cage Wizard Goblin Giant
Goblin Gang Goblin Cage
Goblin Gang Goblin Cage Bowler
Goblin Cage Goblin Gang Bowler
Arrows Goblin Cage Bowler
Arrows Goblin Gang Bowler
Arrows Goblin Gang Goblin Cage Wizard
Bowler Arrows Goblin Cage Goblin Giant
Goblin Gang Goblin Cage
Goblin Gang Bowler
Goblin Gang Arrows Wizard Bowler Goblin Giant
Arrows Goblin Gang Wizard
Goblin Cage Bowler Goblin Gang Wizard
Wizard Bowler Arrows Goblin Gang Goblin Cage
Goblin Gang Goblin Cage
Goblin Gang Goblin Cage Bowler
Wizard Arrows Goblin Gang Goblin Cage Bowler
Arrows Goblin Cage Goblin Gang Wizard Bowler
Arrows Goblin Cage Wizard Bowler
Goblin Cage
Goblin Gang Wizard Bowler Arrows Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage Bowler
Arrows Goblin Gang Wizard Bowler
Goblin Gang Goblin Cage Bowler Goblin Giant
Goblin Gang Bowler Goblin Cage Goblin Giant
Goblin Gang Goblin Cage Bowler Goblin Giant
Arrows Wizard Goblin Gang Goblin Giant
Goblin Gang Goblin Cage Bowler Goblin Giant
Goblin Cage Goblin Giant
Goblin Cage
Goblin Gang Goblin Cage Goblin Giant
Goblin Cage Bowler
Arrows Goblin Cage Bowler Goblin Giant
Bowler Goblin Gang Goblin Cage Wizard Goblin Giant
Wizard Goblin Cage Bowler
Goblin Gang Goblin Cage Bowler Goblin Giant
Arrows Bowler Goblin Cage Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler
Arrows Goblin Giant
Arrows
Wizard Arrows Bowler
Arrows Wizard Goblin Giant
Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows Wizard
Goblin Gang Bowler
Arrows Wizard Bowler
Arrows Wizard
Bowler
Arrows
Arrows
Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows
Arrows Wizard Bowler
Arrows Wizard Bowler
Bowler
Arrows Wizard
Bowler
Arrows
Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows
Arrows Wizard
Wizard
Bowler
Arrows Wizard
Arrows
Arrows Wizard Bowler
Goblin Gang
Arrows Wizard
Arrows
Goblin Gang Wizard Bowler
Arrows Wizard Bowler
Arrows
Goblin Gang Bowler
Bowler Goblin Giant

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