My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Goblin Demolisher Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Demolisher
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Goblin Giant
Barbarian Barrel
Goblin Gang Goblin Cage Valkyrie
The Log
Goblin Gang Goblin Cage Hog Rider Goblin Demolisher
Earthquake
Goblin Gang Goblin Cage Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Goblin Cage Valkyrie Hog Rider Goblin Demolisher
Fireball
Goblin Gang Goblin Cage Hog Rider
Poison
Goblin Gang Goblin Cage
Lightning
Goblin Cage Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Goblin Demolisher The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Goblin Demolisher

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Goblin Cage Valkyrie Hog Rider Goblin Demolisher Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Goblin Cage

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Giant
Goblin Gang
Hog Rider Goblin Cage Valkyrie Goblin Giant
Goblin Cage
Goblin Gang Hog Rider The Log
Valkyrie
Hog Rider Goblin Gang Goblin Demolisher
Hog Rider
Arrows Goblin Gang Valkyrie The Log Goblin Cage Goblin Demolisher
Goblin Demolisher
Goblin Giant Valkyrie Hog Rider
Goblin Giant
Goblin Demolisher Arrows Goblin Gang The Log
The Log
Hog Rider Goblin Cage Goblin Giant

Defense Synergies 1 8

Arrows
Valkyrie
Goblin Gang
Goblin Cage Valkyrie The Log
Goblin Cage
Goblin Demolisher Goblin Gang The Log
Valkyrie
Arrows Goblin Gang The Log
Hog Rider
Goblin Demolisher
Goblin Cage The Log
Goblin Giant
The Log
The Log
Goblin Gang Goblin Cage Valkyrie Goblin Demolisher Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie Goblin Demolisher Goblin Giant The Log
Goblin Gang Goblin Cage Valkyrie The Log
Goblin Gang Goblin Cage Valkyrie
Goblin Cage Goblin Gang Valkyrie
Arrows Goblin Cage Valkyrie Goblin Demolisher The Log
Arrows Goblin Gang The Log Valkyrie Goblin Demolisher
Arrows Goblin Gang Goblin Cage
Arrows Goblin Cage Valkyrie Goblin Giant The Log
Goblin Gang Goblin Cage
Goblin Gang Valkyrie
Goblin Gang Valkyrie Arrows Goblin Demolisher Goblin Giant The Log
Arrows Goblin Gang
Goblin Cage Goblin Gang Valkyrie The Log
Valkyrie Arrows Goblin Gang Goblin Cage Goblin Demolisher The Log
Goblin Gang Goblin Cage
Goblin Gang Goblin Cage The Log
Arrows Goblin Gang Goblin Cage Valkyrie
Arrows Goblin Cage Goblin Gang Valkyrie Goblin Demolisher The Log
Arrows Goblin Cage Valkyrie The Log Goblin Demolisher
Goblin Cage
Goblin Gang Valkyrie Goblin Demolisher Arrows Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Goblin Cage
Arrows Goblin Gang Valkyrie The Log
Goblin Gang Goblin Cage Valkyrie Goblin Giant The Log
Goblin Gang Valkyrie Goblin Cage Goblin Giant The Log
Goblin Gang Goblin Cage Valkyrie Goblin Giant
Arrows Goblin Gang Goblin Demolisher Goblin Giant
Goblin Gang Goblin Cage Valkyrie Goblin Giant
Goblin Cage Valkyrie Goblin Giant
Goblin Cage Valkyrie The Log
Goblin Gang Goblin Cage Goblin Giant
Goblin Cage Valkyrie
Arrows Goblin Cage Valkyrie Goblin Giant The Log
Goblin Gang Goblin Cage Valkyrie Goblin Giant
Goblin Cage Valkyrie Goblin Demolisher
Goblin Gang Goblin Cage Valkyrie Goblin Giant The Log
Arrows Valkyrie Goblin Cage The Log
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows Goblin Giant The Log
Arrows Valkyrie The Log
Arrows Valkyrie Goblin Demolisher The Log
Arrows Goblin Giant
Arrows Goblin Demolisher The Log
Arrows The Log Goblin Demolisher
Arrows The Log
Goblin Gang
Arrows Valkyrie The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows Goblin Demolisher The Log
Arrows Goblin Demolisher The Log
Arrows
Arrows Goblin Demolisher The Log
Arrows Valkyrie Goblin Demolisher The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Goblin Demolisher The Log Valkyrie
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows
Arrows The Log
Goblin Gang
Arrows
Arrows The Log
Goblin Gang Valkyrie
Arrows The Log
Arrows
Goblin Gang The Log
Goblin Giant The Log

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