My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Gang Goblin Barrel Skeleton Army Dark Prince
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Skeleton Army Dark Prince
The Log
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Dark Prince
Earthquake
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Hog Rider Wizard Goblin Barrel Skeleton Army Dark Prince
Fireball
Goblin Gang Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Goblin Gang Wizard Skeleton Army
Lightning
Wizard Dark Prince
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Dark Prince Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Skeleton Army Hog Rider Dark Prince Poison Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel Dark Prince
Goblin Gang
Hog Rider Goblin Barrel Dark Prince
Hog Rider
Arrows Goblin Gang Wizard Goblin Barrel Dark Prince Poison
Wizard
Hog Rider Dark Prince
Goblin Barrel
Goblin Gang Dark Prince Arrows Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Arrows Goblin Gang Hog Rider Wizard Poison
Poison
Hog Rider Dark Prince

Defense Synergies 0 6

Arrows
Dark Prince
Goblin Gang
Skeleton Army Dark Prince
Hog Rider
Wizard
Skeleton Army Dark Prince
Goblin Barrel
Skeleton Army
Goblin Gang Wizard
Dark Prince
Arrows Goblin Gang Wizard Poison
Poison
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Goblin Gang Dark Prince
Goblin Gang Skeleton Army Dark Prince
Skeleton Army Goblin Gang Dark Prince
Arrows Skeleton Army Dark Prince Poison
Arrows Goblin Gang Skeleton Army Dark Prince
Arrows Goblin Gang Wizard Poison
Arrows Poison
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Dark Prince
Goblin Gang Skeleton Army Poison Arrows Wizard Dark Prince
Arrows Goblin Gang Wizard Poison
Skeleton Army Goblin Gang Wizard Dark Prince
Wizard Skeleton Army Arrows Goblin Gang Dark Prince Poison
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Wizard Arrows Goblin Gang Skeleton Army Dark Prince Poison
Arrows Goblin Gang Wizard Skeleton Army Dark Prince
Arrows Wizard Poison Dark Prince
Goblin Gang Wizard Skeleton Army Dark Prince Arrows Poison
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Dark Prince
Poison Arrows Goblin Gang Wizard
Goblin Gang Skeleton Army Dark Prince
Goblin Gang Skeleton Army Dark Prince
Goblin Gang Skeleton Army Dark Prince
Arrows Wizard Poison Goblin Gang
Goblin Gang Skeleton Army Dark Prince
Skeleton Army Dark Prince
Skeleton Army Dark Prince Poison
Goblin Gang Skeleton Army
Dark Prince
Skeleton Army Arrows Dark Prince Poison
Skeleton Army Dark Prince Goblin Gang Wizard
Wizard Skeleton Army
Goblin Gang Skeleton Army Dark Prince Poison
Arrows Poison Wizard Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison
Arrows Poison
Arrows Dark Prince Poison
Wizard Poison Arrows Dark Prince
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Wizard
Goblin Gang Poison
Poison Arrows Wizard Dark Prince
Poison Arrows Wizard
Poison
Arrows Poison
Arrows Poison
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison
Arrows Wizard Dark Prince Poison
Arrows Wizard Poison
Poison
Arrows Wizard Poison
Arrows Poison
Arrows Poison Wizard Dark Prince
Arrows Poison Wizard
Arrows Wizard Poison
Poison Arrows
Poison Arrows Wizard
Wizard Poison
Poison Arrows Wizard
Arrows Poison
Arrows Wizard Poison
Goblin Gang Skeleton Army Dark Prince
Poison Arrows Wizard
Arrows
Poison Goblin Gang Wizard Dark Prince
Arrows Wizard Poison
Arrows Poison
Dark Prince
Goblin Gang Poison
Poison
Poison Dark Prince
Wizard
Poison

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