My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Balloon Bandit
Giant Snowball
Goblin Gang Minion Horde Balloon
Zap
Goblin Gang Minion Horde Inferno Tower Balloon Bandit
Barbarian Barrel
Goblin Gang Elite Barbarians Inferno Tower Bandit
The Log
Goblin Gang Elite Barbarians Bandit
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Balloon Bandit
Fireball
Goblin Gang Minion Horde Elite Barbarians Inferno Tower Balloon Bandit
Poison
Goblin Gang Minion Horde Inferno Tower Balloon
Lightning
Elite Barbarians Inferno Tower Balloon Bandit
Rocket
Minion Horde Elite Barbarians Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Bandit Minion Horde Inferno Tower Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Bandit Minion Horde

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Balloon Bandit Mega Knight
Goblin Gang
Balloon Bandit
Minion Horde
Mega Knight
Elite Barbarians
Arrows Bandit Mega Knight
Inferno Tower
Balloon
Arrows Goblin Gang Bandit Mega Knight
Bandit
Arrows Goblin Gang Elite Barbarians Balloon Mega Knight
Mega Knight
Minion Horde Arrows Elite Barbarians Balloon Bandit

Defense Synergies 2 8

Arrows
Mega Knight Inferno Tower Bandit
Goblin Gang
Inferno Tower Bandit
Minion Horde
Inferno Tower
Elite Barbarians
Mega Knight
Inferno Tower
Goblin Gang Arrows Minion Horde Bandit Mega Knight
Balloon
Bandit
Arrows Goblin Gang Inferno Tower Mega Knight
Mega Knight
Arrows Elite Barbarians Inferno Tower Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower
Minion Horde Elite Barbarians Inferno Tower Goblin Gang Bandit Mega Knight
Goblin Gang Minion Horde Inferno Tower Mega Knight Elite Barbarians Bandit
Minion Horde Elite Barbarians Inferno Tower Goblin Gang Bandit Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Goblin Gang Bandit Mega Knight
Minion Horde Inferno Tower Arrows Goblin Gang
Arrows Inferno Tower Bandit Mega Knight
Minion Horde Inferno Tower Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Minion Horde Inferno Tower Bandit Mega Knight
Goblin Gang Minion Horde Arrows Bandit Mega Knight
Arrows Minion Horde Inferno Tower Goblin Gang
Minion Horde Inferno Tower Mega Knight Goblin Gang Elite Barbarians Bandit
Mega Knight Arrows Goblin Gang Minion Horde
Elite Barbarians Inferno Tower Goblin Gang Minion Horde Bandit Mega Knight
Minion Horde Inferno Tower Goblin Gang Elite Barbarians Bandit Mega Knight
Minion Horde Mega Knight Arrows Goblin Gang Elite Barbarians Inferno Tower
Arrows Mega Knight Goblin Gang Minion Horde Elite Barbarians Bandit
Arrows Bandit Mega Knight
Elite Barbarians Inferno Tower
Goblin Gang Mega Knight Arrows Minion Horde Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Inferno Tower Bandit
Bandit Arrows Goblin Gang Elite Barbarians Mega Knight
Goblin Gang Bandit Mega Knight Minion Horde Elite Barbarians Inferno Tower
Goblin Gang Mega Knight Minion Horde Elite Barbarians Inferno Tower Bandit
Inferno Tower Goblin Gang Minion Horde Elite Barbarians Bandit Mega Knight
Arrows Goblin Gang Minion Horde
Goblin Gang Minion Horde Elite Barbarians Inferno Tower Bandit
Inferno Tower Mega Knight Minion Horde Elite Barbarians
Minion Horde Mega Knight Elite Barbarians Inferno Tower Bandit
Inferno Tower Goblin Gang Minion Horde
Mega Knight Minion Horde Elite Barbarians Inferno Tower
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Goblin Gang Minion Horde Inferno Tower Bandit
Minion Horde Mega Knight
Goblin Gang Elite Barbarians Inferno Tower Minion Horde
Arrows Mega Knight Minion Horde Elite Barbarians Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Bandit
Arrows Bandit
Arrows Minion Horde Bandit
Arrows
Arrows Minion Horde Mega Knight
Arrows Minion Horde
Arrows Minion Horde
Arrows
Arrows Bandit
Goblin Gang Minion Horde Elite Barbarians
Arrows Minion Horde Bandit
Arrows
Elite Barbarians Bandit
Arrows Minion Horde Bandit
Arrows Elite Barbarians
Arrows Minion Horde Bandit
Arrows Minion Horde Bandit Mega Knight
Arrows
Minion Horde
Arrows Bandit Mega Knight
Arrows Mega Knight
Minion Horde Mega Knight
Arrows
Arrows Minion Horde
Arrows Mega Knight
Minion Horde
Arrows Bandit
Arrows Bandit Mega Knight
Arrows Bandit
Elite Barbarians Arrows Minion Horde
Minion Horde
Minion Horde Elite Barbarians
Arrows Minion Horde Bandit Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows
Minion Horde Goblin Gang Bandit
Arrows
Arrows
Goblin Gang Minion Horde Mega Knight
Arrows
Arrows
Minion Horde Elite Barbarians Mega Knight
Goblin Gang Minion Horde Elite Barbarians
Bandit Mega Knight
Mega Knight

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