My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Hunter Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Mega Minion Battle Ram
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Battle Ram Hunter Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram Hunter
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Mini P.E.K.K.A Battle Ram Hunter Electro Wizard
Fireball
Goblin Gang Mega Minion Battle Ram Hunter Electro Wizard
Poison
Goblin Gang Mega Minion Hunter Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Battle Ram Hunter Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mega Minion Mini P.E.K.K.A Battle Ram Hunter Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Mega Minion Mini P.E.K.K.A

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion Mini P.E.K.K.A Battle Ram Mega Knight
Goblin Gang
Mini P.E.K.K.A Battle Ram
Mega Minion
Arrows Mega Knight
Mini P.E.K.K.A
Arrows Goblin Gang Hunter Electro Wizard Mega Knight
Battle Ram
Arrows Goblin Gang Hunter Electro Wizard
Hunter
Mini P.E.K.K.A Battle Ram Mega Knight
Electro Wizard
Mini P.E.K.K.A Battle Ram Mega Knight
Mega Knight
Arrows Mega Minion Mini P.E.K.K.A Hunter Electro Wizard

Defense Synergies 2 11

Arrows
Mega Knight Mega Minion Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Electro Wizard
Mega Minion
Arrows Hunter Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Arrows Goblin Gang Hunter
Battle Ram
Hunter
Mega Minion Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Goblin Gang Mega Minion Hunter Mega Knight
Mega Knight
Arrows Mega Minion Hunter Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Electro Wizard
Mini P.E.K.K.A Hunter Goblin Gang Mega Minion Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Hunter Mega Knight Mega Minion Electro Wizard
Mini P.E.K.K.A Hunter Goblin Gang Mega Minion Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Mega Minion Hunter Electro Wizard Mega Knight
Mega Minion Hunter Electro Wizard Arrows Goblin Gang
Arrows Electro Wizard Mega Knight
Mini P.E.K.K.A Hunter Goblin Gang
Goblin Gang Mini P.E.K.K.A Hunter Electro Wizard Mega Knight
Goblin Gang Electro Wizard Arrows Mega Minion Hunter Mega Knight
Arrows Mega Minion Hunter Goblin Gang Electro Wizard
Mini P.E.K.K.A Hunter Mega Knight Goblin Gang Electro Wizard
Mega Knight Arrows Goblin Gang Mega Minion Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Goblin Gang Hunter Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Hunter Electro Wizard Mega Knight
Mega Knight Arrows Goblin Gang Mini P.E.K.K.A Hunter Electro Wizard
Arrows Mega Knight Goblin Gang Mega Minion Hunter Electro Wizard
Arrows Hunter Mega Minion Electro Wizard Mega Knight
Mini P.E.K.K.A Hunter Electro Wizard
Goblin Gang Mega Knight Arrows Mini P.E.K.K.A Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Electro Wizard
Electro Wizard Arrows Goblin Gang Mega Minion Mini P.E.K.K.A Hunter Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A Hunter Electro Wizard
Goblin Gang Mini P.E.K.K.A Hunter Mega Knight Electro Wizard
Goblin Gang Mini P.E.K.K.A Hunter Mega Knight
Arrows Goblin Gang Hunter Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Minion Hunter Electro Wizard
Mini P.E.K.K.A Mega Knight Hunter
Electro Wizard Mega Knight Mega Minion Mini P.E.K.K.A
Goblin Gang Mega Minion
Mega Knight Mega Minion Mini P.E.K.K.A Hunter
Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight Goblin Gang Hunter
Mega Knight
Goblin Gang Electro Wizard Mega Minion Mini P.E.K.K.A Hunter
Arrows Mega Knight Mega Minion Mini P.E.K.K.A Hunter Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows Mega Knight
Arrows Mega Minion Hunter
Arrows
Arrows Hunter
Arrows
Goblin Gang Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard
Arrows
Hunter
Arrows
Arrows
Arrows Hunter
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Hunter Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Hunter Mega Knight
Mega Minion
Arrows Hunter Electro Wizard
Arrows Mega Knight
Arrows
Arrows Hunter Electro Wizard
Electro Wizard Mega Minion
Mega Minion Mini P.E.K.K.A
Arrows Hunter Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Goblin Gang
Arrows Mega Minion Hunter Electro Wizard
Arrows
Goblin Gang Mega Minion Mini P.E.K.K.A Hunter Electro Wizard Mega Knight
Arrows
Arrows
Mega Minion Mega Knight
Goblin Gang Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
Mega Knight

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