My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Goblin Barrel Ice Wizard Electro Wizard Magic Archer
The Log
Goblin Gang Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Mini P.E.K.K.A Goblin Barrel P.E.K.K.A Ice Wizard Electro Wizard Magic Archer
Fireball
Goblin Gang Goblin Barrel Ice Wizard Electro Wizard Magic Archer
Poison
Goblin Gang Ice Wizard Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Ice Wizard Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Ice Wizard Mini P.E.K.K.A Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Goblin Barrel Ice Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Goblin Barrel
Goblin Gang
Goblin Barrel Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Arrows Goblin Gang Ice Wizard Electro Wizard Magic Archer
Goblin Barrel
Goblin Gang Arrows P.E.K.K.A Ice Wizard
P.E.K.K.A
Arrows Electro Wizard Magic Archer Goblin Gang Goblin Barrel Ice Wizard
Ice Wizard
Mini P.E.K.K.A Goblin Barrel P.E.K.K.A
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Mini P.E.K.K.A Electro Wizard

Defense Synergies 1 13

Arrows
Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Goblin Gang
Mini P.E.K.K.A P.E.K.K.A Ice Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A
Electro Wizard Arrows Goblin Gang Ice Wizard Magic Archer
Goblin Barrel
P.E.K.K.A
Arrows Goblin Gang Ice Wizard Electro Wizard
Ice Wizard
Arrows Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Goblin Gang P.E.K.K.A Magic Archer
Magic Archer
Goblin Gang Mini P.E.K.K.A Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Ice Wizard Electro Wizard
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Goblin Gang Ice Wizard Electro Wizard Magic Archer
Electro Wizard Arrows Goblin Gang Ice Wizard Magic Archer
Arrows P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Ice Wizard Electro Wizard
Goblin Gang Ice Wizard Electro Wizard Arrows Magic Archer
Arrows Goblin Gang Ice Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Ice Wizard Electro Wizard
Arrows Goblin Gang Mini P.E.K.K.A P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Goblin Gang Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Goblin Gang Ice Wizard Electro Wizard Magic Archer
Arrows Ice Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Goblin Gang Arrows Mini P.E.K.K.A P.E.K.K.A Electro Wizard
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Electro Wizard Arrows Goblin Gang Mini P.E.K.K.A Magic Archer
Goblin Gang P.E.K.K.A Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Mini P.E.K.K.A
Arrows Goblin Gang Ice Wizard Electro Wizard Magic Archer
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Wizard Mini P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Arrows Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Magic Archer
Goblin Gang Electro Wizard Mini P.E.K.K.A P.E.K.K.A Magic Archer
Arrows Mini P.E.K.K.A P.E.K.K.A Ice Wizard Electro Wizard Magic Archer
Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Ice Wizard Electro Wizard Magic Archer
Arrows Magic Archer
Arrows
Arrows Magic Archer
Arrows Ice Wizard Magic Archer
Arrows Magic Archer
Arrows Ice Wizard Magic Archer
Arrows
Goblin Gang Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Ice Wizard Magic Archer
Arrows Ice Wizard Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Ice Wizard Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
P.E.K.K.A
Arrows Magic Archer
Electro Wizard Goblin Gang Magic Archer
Arrows Ice Wizard Electro Wizard Magic Archer
Arrows
Goblin Gang Mini P.E.K.K.A Electro Wizard Magic Archer
Arrows Magic Archer
Arrows
P.E.K.K.A
Goblin Gang Electro Wizard Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A

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