My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Inferno Tower Prince
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Prince
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Prince Electro Wizard
Fireball
Goblin Gang Inferno Tower Wizard Electro Wizard
Poison
Goblin Gang Inferno Tower Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Prince Electro Wizard
Rocket
Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mini P.E.K.K.A Electro Wizard Inferno Tower Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Mini P.E.K.K.A Electro Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Prince Mega Knight
Goblin Gang
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Arrows Goblin Gang Wizard Electro Wizard Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Prince Mega Knight
Prince
Mega Knight Arrows Goblin Gang Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Prince Arrows Mini P.E.K.K.A Wizard Electro Wizard

Defense Synergies 4 14

Arrows
Mega Knight Mini P.E.K.K.A Inferno Tower Prince
Goblin Gang
Inferno Tower Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Goblin Gang Wizard
Inferno Tower
Goblin Gang Electro Wizard Arrows Prince Mega Knight
Wizard
Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Prince
Arrows Goblin Gang Inferno Tower Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Inferno Tower Goblin Gang Wizard Prince Mega Knight
Mega Knight
Arrows Inferno Tower Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower Goblin Gang Prince Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Inferno Tower Prince Mega Knight Electro Wizard
Mini P.E.K.K.A Inferno Tower Prince Goblin Gang Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Prince Mega Knight
Arrows Goblin Gang Electro Wizard Mega Knight
Inferno Tower Electro Wizard Arrows Goblin Gang Wizard
Arrows Inferno Tower Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Goblin Gang Prince
Goblin Gang Mini P.E.K.K.A Inferno Tower Prince Electro Wizard Mega Knight
Goblin Gang Electro Wizard Arrows Wizard Mega Knight
Arrows Inferno Tower Goblin Gang Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower Prince Mega Knight Goblin Gang Wizard Electro Wizard
Wizard Mega Knight Arrows Goblin Gang Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Inferno Tower Goblin Gang Prince Electro Wizard Mega Knight
Inferno Tower Goblin Gang Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Wizard Mega Knight Arrows Goblin Gang Mini P.E.K.K.A Inferno Tower Prince Electro Wizard
Arrows Mega Knight Goblin Gang Wizard Prince Electro Wizard
Arrows Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Prince Electro Wizard
Goblin Gang Wizard Mega Knight Arrows Mini P.E.K.K.A Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Inferno Tower Prince Electro Wizard
Electro Wizard Arrows Goblin Gang Mini P.E.K.K.A Wizard Prince Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A Inferno Tower Prince Electro Wizard
Goblin Gang Mini P.E.K.K.A Prince Mega Knight Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Mini P.E.K.K.A Prince Mega Knight
Arrows Wizard Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Prince Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight Prince
Electro Wizard Mega Knight Mini P.E.K.K.A Inferno Tower Prince
Inferno Tower Goblin Gang
Mega Knight Mini P.E.K.K.A Inferno Tower Prince
Mega Knight Arrows Prince Electro Wizard
Mini P.E.K.K.A Prince Mega Knight Goblin Gang Inferno Tower Wizard
Wizard Mega Knight
Goblin Gang Inferno Tower Electro Wizard Mini P.E.K.K.A Prince
Arrows Mega Knight Mini P.E.K.K.A Inferno Tower Wizard Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows Prince
Wizard Arrows Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang Mini P.E.K.K.A Prince Electro Wizard
Arrows Wizard Prince Electro Wizard
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Prince Electro Wizard Mega Knight
Arrows Wizard Mega Knight
Prince Mega Knight
Arrows Wizard
Prince
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Electro Wizard
Arrows Wizard Prince Mega Knight
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows Electro Wizard
Prince Mega Knight
Arrows Wizard
Electro Wizard Goblin Gang Prince
Arrows Wizard Electro Wizard
Arrows
Goblin Gang Mini P.E.K.K.A Wizard Prince Electro Wizard Mega Knight
Arrows Wizard
Arrows
Prince Mega Knight
Goblin Gang Electro Wizard
Electro Wizard
Prince Electro Wizard Mega Knight
Prince
Wizard Mega Knight

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