My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Baby Dragon Witch Little Prince
Zap
Goblin Gang Witch Little Prince
Barbarian Barrel
Goblin Gang Witch Little Prince
The Log
Goblin Gang Mini P.E.K.K.A Witch Little Prince
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch Little Prince
Royal Delivery
Goblin Gang Mini P.E.K.K.A Baby Dragon Witch Little Prince
Fireball
Goblin Gang Baby Dragon Witch Little Prince
Poison
Goblin Gang Witch Little Prince
Lightning
Mini P.E.K.K.A Baby Dragon Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Little Prince Mini P.E.K.K.A Baby Dragon Witch Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Little Prince Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Baby Dragon Golem
Mini P.E.K.K.A
Arrows Goblin Gang Baby Dragon Golem Little Prince
Rocket
Golem
Baby Dragon
Golem Goblin Gang Mini P.E.K.K.A Witch
Witch
Baby Dragon Golem
Golem
Arrows Baby Dragon Goblin Gang Mini P.E.K.K.A Rocket Witch
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 7

Arrows
Mini P.E.K.K.A Little Prince
Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Goblin Gang Baby Dragon Witch
Rocket
Baby Dragon
Mini P.E.K.K.A Witch Little Prince
Witch
Mini P.E.K.K.A Baby Dragon
Golem
Little Prince
Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon
Mini P.E.K.K.A Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Witch Goblin Gang
Arrows Mini P.E.K.K.A Rocket
Arrows Goblin Gang Baby Dragon
Rocket Arrows Goblin Gang Baby Dragon Witch Little Prince
Rocket Arrows Baby Dragon
Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Mini P.E.K.K.A Little Prince
Goblin Gang Witch Arrows Baby Dragon
Arrows Goblin Gang Baby Dragon Witch
Mini P.E.K.K.A Goblin Gang Rocket Witch
Rocket Arrows Goblin Gang Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Goblin Gang
Rocket Goblin Gang Mini P.E.K.K.A
Arrows Goblin Gang Mini P.E.K.K.A Witch
Arrows Goblin Gang Baby Dragon Witch Little Prince
Arrows Baby Dragon Witch Little Prince
Mini P.E.K.K.A
Goblin Gang Arrows Mini P.E.K.K.A Baby Dragon Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Witch
Arrows Goblin Gang Mini P.E.K.K.A Rocket Baby Dragon
Goblin Gang Mini P.E.K.K.A Rocket Witch
Goblin Gang Mini P.E.K.K.A Rocket
Goblin Gang Mini P.E.K.K.A Witch
Arrows Rocket Goblin Gang Baby Dragon Witch
Goblin Gang Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A Baby Dragon Witch
Witch Goblin Gang
Mini P.E.K.K.A Witch
Rocket Arrows
Mini P.E.K.K.A Rocket Goblin Gang Witch
Baby Dragon Witch
Goblin Gang Witch Mini P.E.K.K.A Rocket Baby Dragon Little Prince
Arrows Mini P.E.K.K.A Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Rocket
Rocket Arrows Baby Dragon
Arrows Rocket Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Rocket Goblin Gang Mini P.E.K.K.A
Rocket Arrows
Arrows Rocket Baby Dragon
Rocket Baby Dragon
Arrows Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon Witch
Arrows Rocket Baby Dragon
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Baby Dragon
Rocket Arrows Baby Dragon Witch Little Prince
Rocket Baby Dragon
Rocket Arrows
Rocket
Rocket Arrows Baby Dragon
Arrows Baby Dragon Witch Little Prince
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Rocket Arrows Baby Dragon
Arrows Baby Dragon Witch Little Prince
Rocket Witch
Mini P.E.K.K.A
Arrows Rocket
Rocket Arrows
Rocket Arrows
Goblin Gang Rocket Witch
Rocket Arrows Baby Dragon Witch
Arrows
Goblin Gang Mini P.E.K.K.A Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows
Goblin Gang Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch Little Prince
Rocket

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