My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Barbarian Barrel Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Dark Prince
Giant Snowball
Goblin Gang Skeleton Army Baby Dragon
Zap
Goblin Gang Skeleton Army Dark Prince
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Dark Prince
The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Dark Prince
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon Dark Prince
Fireball
Goblin Gang Wizard Skeleton Army Baby Dragon
Poison
Goblin Gang Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Goblin Gang Skeleton Army Mini P.E.K.K.A Baby Dragon Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Goblin Gang Skeleton Army

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Dark Prince
Goblin Gang
Mini P.E.K.K.A Baby Dragon Dark Prince
Mini P.E.K.K.A
Arrows Goblin Gang Wizard Barbarian Barrel Baby Dragon Dark Prince
Wizard
Mini P.E.K.K.A Dark Prince
Barbarian Barrel
Mini P.E.K.K.A Baby Dragon Dark Prince
Skeleton Army
Baby Dragon
Goblin Gang Mini P.E.K.K.A Barbarian Barrel Dark Prince
Dark Prince
Arrows Goblin Gang Mini P.E.K.K.A Wizard Barbarian Barrel Baby Dragon

Defense Synergies 0 17

Arrows
Mini P.E.K.K.A Barbarian Barrel Dark Prince
Goblin Gang
Mini P.E.K.K.A Barbarian Barrel Skeleton Army Dark Prince
Mini P.E.K.K.A
Arrows Goblin Gang Wizard Barbarian Barrel Skeleton Army Baby Dragon
Wizard
Mini P.E.K.K.A Barbarian Barrel Skeleton Army Dark Prince
Barbarian Barrel
Arrows Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Skeleton Army
Goblin Gang Mini P.E.K.K.A Wizard
Baby Dragon
Mini P.E.K.K.A Barbarian Barrel Dark Prince
Dark Prince
Arrows Goblin Gang Wizard Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Baby Dragon
Mini P.E.K.K.A Skeleton Army Goblin Gang Dark Prince
Goblin Gang Mini P.E.K.K.A Skeleton Army Dark Prince
Mini P.E.K.K.A Skeleton Army Goblin Gang Dark Prince
Arrows Mini P.E.K.K.A Barbarian Barrel Skeleton Army Dark Prince
Arrows Goblin Gang Barbarian Barrel Skeleton Army Baby Dragon Dark Prince
Arrows Goblin Gang Wizard Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Mini P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A Barbarian Barrel Dark Prince
Goblin Gang Skeleton Army Arrows Wizard Barbarian Barrel Baby Dragon Dark Prince
Arrows Goblin Gang Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Goblin Gang Wizard Dark Prince
Wizard Skeleton Army Arrows Goblin Gang Mini P.E.K.K.A Barbarian Barrel Baby Dragon Dark Prince
Mini P.E.K.K.A Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Mini P.E.K.K.A
Wizard Arrows Goblin Gang Mini P.E.K.K.A Skeleton Army Dark Prince
Arrows Goblin Gang Wizard Barbarian Barrel Skeleton Army Baby Dragon Dark Prince
Arrows Wizard Barbarian Barrel Baby Dragon Dark Prince
Mini P.E.K.K.A
Goblin Gang Wizard Skeleton Army Dark Prince Arrows Mini P.E.K.K.A Barbarian Barrel Baby Dragon
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Barbarian Barrel Dark Prince
Arrows Goblin Gang Mini P.E.K.K.A Wizard Barbarian Barrel Baby Dragon
Goblin Gang Skeleton Army Mini P.E.K.K.A Dark Prince
Goblin Gang Mini P.E.K.K.A Skeleton Army Dark Prince Barbarian Barrel
Goblin Gang Mini P.E.K.K.A Skeleton Army Dark Prince
Arrows Wizard Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Skeleton Army Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince
Mini P.E.K.K.A Barbarian Barrel Skeleton Army Baby Dragon Dark Prince
Goblin Gang Skeleton Army
Mini P.E.K.K.A Dark Prince
Skeleton Army Arrows Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Goblin Gang Wizard
Wizard Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Mini P.E.K.K.A Barbarian Barrel Baby Dragon Dark Prince
Arrows Mini P.E.K.K.A Wizard Barbarian Barrel Baby Dragon Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Dark Prince
Wizard Arrows Barbarian Barrel Baby Dragon Dark Prince
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard
Goblin Gang Mini P.E.K.K.A
Arrows Wizard Barbarian Barrel Dark Prince
Arrows Wizard Baby Dragon
Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Barbarian Barrel Baby Dragon Dark Prince
Arrows Wizard Barbarian Barrel Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon Dark Prince
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Goblin Gang Barbarian Barrel Skeleton Army Dark Prince
Arrows Wizard Baby Dragon
Arrows Barbarian Barrel
Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Arrows Wizard Baby Dragon
Arrows
Dark Prince
Goblin Gang Baby Dragon
Barbarian Barrel Baby Dragon Dark Prince
Wizard

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