My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant P.E.K.K.A Electro Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel Goblin Giant
Barbarian Barrel
Goblin Gang Goblin Barrel
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel P.E.K.K.A
Fireball
Goblin Gang Goblin Barrel
Poison
Goblin Gang
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Goblin Barrel Goblinstein Goblin Giant P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Gang Goblin Barrel

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Goblin Barrel Goblin Giant
Goblin Gang
Goblin Barrel Mirror Goblin Giant P.E.K.K.A
Mirror
Arrows Goblin Barrel Electro Giant Goblin Gang
Goblin Barrel
Goblin Gang Mirror Arrows Goblin Giant P.E.K.K.A
Goblin Giant
Arrows Goblin Gang Goblin Barrel
P.E.K.K.A
Arrows Goblin Gang Goblin Barrel
Electro Giant
Mirror
Goblinstein

Defense Synergies 1 3

Arrows
Mirror P.E.K.K.A
Goblin Gang
Mirror P.E.K.K.A
Mirror
Arrows Goblin Gang
Goblin Barrel
Goblin Giant
P.E.K.K.A
Arrows Goblin Gang
Electro Giant
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Arrows P.E.K.K.A
Arrows Goblin Gang
Arrows Goblin Gang
Arrows Goblin Giant P.E.K.K.A Electro Giant
P.E.K.K.A Goblin Gang
Goblin Gang
Goblin Gang Arrows Goblin Giant Electro Giant
Arrows Goblin Gang
P.E.K.K.A Goblin Gang
Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A Electro Giant
Arrows Goblin Gang P.E.K.K.A
Arrows Goblin Gang
Arrows
P.E.K.K.A
Goblin Gang Arrows Goblin Giant P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Electro Giant
Arrows Goblin Gang
Goblin Gang P.E.K.K.A Goblin Giant
Goblin Gang P.E.K.K.A Goblin Giant
P.E.K.K.A Goblin Gang Goblin Giant
Arrows Electro Giant Goblin Gang Goblin Giant
Goblin Gang P.E.K.K.A Goblin Giant
P.E.K.K.A Goblin Giant
P.E.K.K.A
P.E.K.K.A Goblin Gang Goblin Giant
P.E.K.K.A
P.E.K.K.A Arrows Goblin Giant Electro Giant
P.E.K.K.A Goblin Gang Goblin Giant
Electro Giant
Goblin Gang Electro Giant Goblin Giant P.E.K.K.A
Arrows P.E.K.K.A Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Giant
Arrows
Arrows
Arrows Electro Giant Goblin Giant
Arrows
Arrows
Arrows
Goblin Gang
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Electro Giant
Arrows
Arrows
Arrows Electro Giant
Arrows
Arrows
Arrows
Arrows Electro Giant
Electro Giant
Arrows
Arrows
P.E.K.K.A
Arrows
Goblin Gang
Arrows
Arrows
Goblin Gang
Arrows
Arrows Electro Giant
P.E.K.K.A
Electro Giant Goblin Gang
Goblin Giant Electro Giant
P.E.K.K.A

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