My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army Clone
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army Clone
Zap
Goblin Gang Goblin Barrel Skeleton Army Clone
Barbarian Barrel
Goblin Gang Goblin Barrel Skeleton Army Clone
The Log
Goblin Gang Goblin Barrel Skeleton Army Clone
Earthquake
Goblin Gang Goblin Barrel Skeleton Army Clone
Arrows
Goblin Gang Goblin Barrel Skeleton Army Clone
Royal Delivery
Goblin Gang Goblin Barrel Skeleton Army Clone
Fireball
Goblin Gang Goblin Barrel Skeleton Army Clone
Poison
Goblin Gang Skeleton Army Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Goblin Gang Goblin Barrel Skeleton Army Clone Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Mirror Clone
Mirror
Arrows Goblin Barrel The Log Goblin Gang Skeleton Army
Goblin Barrel
Goblin Gang Mirror Arrows Skeleton Army Clone Mega Knight
Skeleton Army
Clone Mirror Goblin Barrel
Clone
Skeleton Army Goblin Gang Goblin Barrel
The Log
Mirror Mega Knight
Mega Knight
Arrows Goblin Barrel The Log

Defense Synergies 3 7

Arrows
Mirror Mega Knight
Goblin Gang
Mirror Skeleton Army The Log
Mirror
Arrows Skeleton Army Goblin Gang The Log Mega Knight
Goblin Barrel
Skeleton Army
Mirror Goblin Gang The Log
Clone
The Log
Goblin Gang Mirror Skeleton Army Mega Knight
Mega Knight
Arrows Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army Goblin Gang The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight
Skeleton Army Goblin Gang Mega Knight
Arrows Skeleton Army The Log Mega Knight
Arrows Goblin Gang Skeleton Army The Log Mega Knight
Arrows Goblin Gang
Arrows The Log Mega Knight
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mega Knight
Goblin Gang Skeleton Army Arrows The Log Mega Knight
Arrows Goblin Gang
Skeleton Army Mega Knight Goblin Gang The Log
Skeleton Army Mega Knight Arrows Goblin Gang The Log
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang The Log Mega Knight
Mega Knight Arrows Goblin Gang Skeleton Army
Arrows Mega Knight Goblin Gang Skeleton Army The Log
Arrows The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight
Arrows Goblin Gang The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight The Log
Goblin Gang Skeleton Army Mega Knight The Log
Goblin Gang Skeleton Army Mega Knight
Arrows Goblin Gang
Goblin Gang Skeleton Army
Mega Knight Skeleton Army
Mega Knight Skeleton Army The Log
Goblin Gang Skeleton Army
Mega Knight
Skeleton Army Mega Knight Arrows The Log
Skeleton Army Mega Knight Goblin Gang
Skeleton Army Mega Knight
Goblin Gang Skeleton Army The Log
Arrows Mega Knight The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Goblin Gang
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Arrows
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Goblin Gang Skeleton Army
Arrows
Arrows The Log
Goblin Gang Mega Knight
Arrows The Log
Arrows
Mega Knight
Goblin Gang The Log
The Log Mega Knight
Mega Knight

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