My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Electro Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Musketeer Electro Dragon
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Musketeer Valkyrie
The Log
Goblin Gang Musketeer
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Valkyrie Electro Dragon
Fireball
Goblin Gang Musketeer Electro Dragon
Poison
Goblin Gang Musketeer Electro Dragon
Lightning
Musketeer Valkyrie Electro Dragon Goblinstein
Rocket
Musketeer Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Dragon Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Musketeer Valkyrie Electro Dragon Goblin Machine Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Musketeer Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Goblin Gang
Valkyrie
Musketeer
Valkyrie Electro Dragon Mega Knight
Valkyrie
Musketeer Goblin Gang Electro Dragon
Electro Dragon
Musketeer Valkyrie Mega Knight
Goblin Machine
Mega Knight
Arrows Musketeer Electro Dragon
Goblinstein

Defense Synergies 3 4

Arrows
Mega Knight Valkyrie
Goblin Gang
Musketeer Valkyrie
Musketeer
Goblin Gang Valkyrie Mega Knight
Valkyrie
Musketeer Arrows Goblin Gang Electro Dragon
Electro Dragon
Valkyrie
Goblin Machine
Mega Knight
Arrows Musketeer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Electro Dragon
Goblin Gang Musketeer Valkyrie Electro Dragon Mega Knight
Goblin Gang Mega Knight Musketeer Valkyrie Electro Dragon
Goblin Gang Musketeer Valkyrie Electro Dragon Mega Knight
Arrows Valkyrie Mega Knight
Arrows Goblin Gang Musketeer Valkyrie Electro Dragon Mega Knight
Musketeer Arrows Goblin Gang Electro Dragon
Arrows Musketeer Valkyrie Electro Dragon Mega Knight
Goblin Gang Musketeer
Goblin Gang Musketeer Valkyrie Mega Knight
Goblin Gang Valkyrie Arrows Musketeer Electro Dragon Mega Knight
Arrows Musketeer Goblin Gang Electro Dragon
Mega Knight Goblin Gang Musketeer Valkyrie Electro Dragon
Valkyrie Mega Knight Arrows Goblin Gang Electro Dragon
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Arrows Goblin Gang Musketeer Valkyrie Electro Dragon
Arrows Valkyrie Mega Knight Goblin Gang Musketeer Electro Dragon
Arrows Valkyrie Musketeer Electro Dragon Mega Knight
Musketeer
Goblin Gang Valkyrie Mega Knight Arrows Musketeer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight
Arrows Goblin Gang Musketeer Valkyrie Electro Dragon Mega Knight
Goblin Gang Mega Knight Musketeer Valkyrie Electro Dragon
Goblin Gang Valkyrie Mega Knight Musketeer
Goblin Gang Musketeer Valkyrie Mega Knight
Arrows Goblin Gang Musketeer Electro Dragon
Goblin Gang Musketeer Valkyrie
Mega Knight Valkyrie
Electro Dragon Mega Knight Valkyrie
Goblin Gang Musketeer
Mega Knight Musketeer Valkyrie Electro Dragon
Mega Knight Arrows Valkyrie
Mega Knight Goblin Gang Valkyrie
Musketeer Valkyrie Electro Dragon Mega Knight
Goblin Gang Electro Dragon Musketeer Valkyrie
Arrows Valkyrie Mega Knight Musketeer Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Electro Dragon
Arrows Musketeer Electro Dragon
Arrows Electro Dragon
Arrows Musketeer Valkyrie
Arrows Valkyrie Mega Knight
Arrows Musketeer Electro Dragon Goblin Machine
Arrows Musketeer
Arrows Electro Dragon
Arrows Electro Dragon
Goblin Gang Musketeer Electro Dragon
Arrows Musketeer Valkyrie Electro Dragon Goblin Machine
Arrows Musketeer Electro Dragon
Musketeer
Arrows Musketeer Electro Dragon
Arrows Musketeer
Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon Mega Knight
Arrows
Arrows Musketeer Electro Dragon Goblin Machine Mega Knight
Arrows Valkyrie Electro Dragon Goblin Machine Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer Electro Dragon
Arrows Valkyrie Electro Dragon Goblin Machine Mega Knight
Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon Mega Knight
Arrows Musketeer
Arrows Musketeer Electro Dragon
Electro Dragon Musketeer
Arrows Musketeer Electro Dragon Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows
Goblin Gang Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows
Goblin Gang Musketeer Valkyrie Electro Dragon Mega Knight
Arrows Musketeer Electro Dragon
Arrows
Musketeer Electro Dragon Mega Knight
Electro Dragon Goblin Gang Musketeer
Musketeer Electro Dragon
Electro Dragon Musketeer Mega Knight
Electro Dragon Mega Knight

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