My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel Prince
Giant Snowball
Goblin Gang Goblin Barrel Witch
Zap
Goblin Gang Royal Giant Goblin Barrel Witch Prince
Barbarian Barrel
Goblin Gang Goblin Barrel Witch
The Log
Goblin Gang Royal Giant Mini P.E.K.K.A Goblin Barrel Witch Prince
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Goblin Barrel Witch Prince
Fireball
Goblin Gang Goblin Barrel Witch
Poison
Goblin Gang Witch
Lightning
Mini P.E.K.K.A Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Fireball Mini P.E.K.K.A Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Goblin Barrel Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Mini P.E.K.K.A Goblin Barrel Prince
Goblin Gang
Goblin Barrel Royal Giant Mini P.E.K.K.A Prince
Royal Giant
Arrows Fireball Goblin Barrel Goblin Gang Witch
Fireball
Arrows Royal Giant
Mini P.E.K.K.A
Arrows Goblin Gang
Goblin Barrel
Goblin Gang Royal Giant Prince Arrows
Witch
Royal Giant Prince
Prince
Goblin Barrel Arrows Goblin Gang Witch

Defense Synergies 0 8

Arrows
Fireball Mini P.E.K.K.A Prince
Goblin Gang
Mini P.E.K.K.A Prince
Royal Giant
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Goblin Gang Fireball Witch
Goblin Barrel
Witch
Mini P.E.K.K.A Prince
Prince
Arrows Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A Goblin Gang Witch Prince
Goblin Gang Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Witch Prince Goblin Gang
Arrows Fireball Mini P.E.K.K.A Prince
Arrows Goblin Gang Fireball
Arrows Goblin Gang Fireball Witch
Arrows Fireball
Mini P.E.K.K.A Witch Goblin Gang Prince
Goblin Gang Mini P.E.K.K.A Prince
Goblin Gang Witch Arrows Fireball
Arrows Goblin Gang Fireball Witch
Mini P.E.K.K.A Prince Goblin Gang Fireball Witch
Fireball Arrows Goblin Gang Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Goblin Gang Prince
Goblin Gang Fireball Mini P.E.K.K.A Prince
Arrows Goblin Gang Fireball Mini P.E.K.K.A Witch Prince
Arrows Fireball Goblin Gang Witch Prince
Arrows Witch Fireball
Mini P.E.K.K.A Prince
Goblin Gang Arrows Fireball Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball Witch Prince
Fireball Arrows Goblin Gang Mini P.E.K.K.A Prince
Goblin Gang Mini P.E.K.K.A Witch Prince
Goblin Gang Mini P.E.K.K.A Prince Fireball
Goblin Gang Mini P.E.K.K.A Witch Prince
Arrows Fireball Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Prince Fireball Witch
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Witch Prince
Witch Goblin Gang
Mini P.E.K.K.A Witch Prince
Arrows Fireball Prince
Mini P.E.K.K.A Prince Goblin Gang Fireball Witch
Fireball Witch
Goblin Gang Witch Fireball Mini P.E.K.K.A Prince
Arrows Fireball Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball Prince
Fireball Arrows
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Mini P.E.K.K.A Prince
Arrows Fireball Prince
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Prince
Arrows Fireball Witch
Fireball Prince
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch Prince
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Prince
Arrows Fireball
Goblin Gang Fireball Witch Prince
Fireball Arrows Witch
Arrows Fireball
Fireball Goblin Gang Mini P.E.K.K.A Prince
Arrows Fireball
Arrows Fireball
Prince
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch Prince

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