My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Miner
Giant Snowball
Goblin Gang Tombstone Witch Miner
Zap
Goblin Gang Royal Giant Tombstone Witch
Barbarian Barrel
Goblin Gang Tombstone Wizard Witch
The Log
Goblin Gang Royal Giant Tombstone Witch
Earthquake
Goblin Gang Tombstone Witch
Arrows
Goblin Gang Tombstone Witch
Royal Delivery
Goblin Gang Wizard Witch Miner
Fireball
Goblin Gang Tombstone Wizard Witch
Poison
Goblin Gang Tombstone Wizard Witch
Lightning
Tombstone Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tombstone Miner Fireball Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Tombstone Miner

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Miner
Goblin Gang
Miner Royal Giant
Royal Giant
Arrows Fireball Miner Goblin Gang Wizard Witch
Tombstone
Fireball
Arrows Royal Giant Miner
Wizard
Royal Giant Miner
Witch
Royal Giant Miner
Miner
Goblin Gang Royal Giant Arrows Fireball Wizard Witch

Defense Synergies 0 7

Arrows
Tombstone Fireball
Goblin Gang
Tombstone Miner
Royal Giant
Tombstone
Arrows Goblin Gang Fireball Wizard
Fireball
Arrows Tombstone Miner
Wizard
Tombstone
Witch
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Wizard
Goblin Gang Tombstone Witch
Goblin Gang Witch Tombstone
Witch Goblin Gang Tombstone
Arrows Tombstone Fireball
Arrows Goblin Gang Fireball
Arrows Goblin Gang Tombstone Fireball Wizard Witch
Arrows Fireball
Witch Goblin Gang Tombstone
Goblin Gang Miner
Goblin Gang Witch Arrows Tombstone Fireball Wizard
Arrows Goblin Gang Fireball Wizard Witch
Tombstone Goblin Gang Fireball Wizard Witch
Fireball Wizard Arrows Goblin Gang Tombstone Witch
Goblin Gang Tombstone
Goblin Gang Fireball
Wizard Arrows Goblin Gang Tombstone Fireball Witch
Arrows Tombstone Fireball Goblin Gang Wizard Witch
Arrows Wizard Witch Tombstone Fireball
Goblin Gang Wizard Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Fireball Witch
Fireball Arrows Goblin Gang Wizard Miner
Goblin Gang Tombstone Witch
Goblin Gang Fireball
Goblin Gang Tombstone Witch
Arrows Fireball Wizard Goblin Gang Witch
Goblin Gang Tombstone Fireball Witch
Tombstone Fireball Witch
Witch Goblin Gang Tombstone
Tombstone Witch
Arrows Fireball
Goblin Gang Tombstone Fireball Wizard Witch
Wizard Fireball Witch
Goblin Gang Tombstone Witch Fireball
Arrows Fireball Wizard Witch
Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Miner
Arrows Fireball Miner
Arrows Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Miner Wizard
Goblin Gang Fireball
Miner Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Miner
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Witch Miner
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Witch
Witch
Arrows Fireball Miner Wizard Witch
Fireball Arrows Wizard Witch Miner
Fireball Miner Arrows
Arrows Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Arrows Fireball Wizard Miner
Arrows Fireball
Arrows Fireball Wizard
Goblin Gang Tombstone Fireball Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Miner Goblin Gang Wizard
Arrows Fireball Wizard
Arrows Fireball
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch Miner
Fireball Wizard

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