My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Princess Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Hogs Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Royal Hogs Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Royal Hogs
Giant Snowball
Goblin Gang Royal Hogs Princess
Zap
Goblin Gang Royal Giant Royal Hogs Princess
Barbarian Barrel
Goblin Gang Valkyrie Royal Hogs Princess Magic Archer
The Log
Goblin Gang Royal Giant Royal Hogs Princess
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Royal Hogs Princess
Royal Delivery
Goblin Gang Valkyrie Royal Hogs Princess Magic Archer
Fireball
Goblin Gang Royal Hogs Princess Magic Archer
Poison
Goblin Gang Royal Hogs Princess Magic Archer
Lightning
Valkyrie Magic Archer
Rocket
Valkyrie Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Princess Valkyrie Magic Archer Royal Hogs Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Princess Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Royal Hogs Mega Knight
Goblin Gang
Royal Giant Valkyrie Royal Hogs Princess
Royal Giant
Arrows Goblin Gang Princess Magic Archer
Valkyrie
Goblin Gang Royal Hogs Magic Archer
Royal Hogs
Arrows Goblin Gang Valkyrie Princess Magic Archer Mega Knight
Princess
Goblin Gang Royal Giant Royal Hogs Mega Knight
Magic Archer
Royal Giant Valkyrie Royal Hogs Mega Knight
Mega Knight
Arrows Royal Hogs Princess Magic Archer

Defense Synergies 1 8

Arrows
Mega Knight Valkyrie
Goblin Gang
Valkyrie Princess Magic Archer
Royal Giant
Valkyrie
Arrows Goblin Gang Princess Magic Archer
Royal Hogs
Princess
Goblin Gang Valkyrie Mega Knight
Magic Archer
Goblin Gang Valkyrie Mega Knight
Mega Knight
Arrows Princess Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Magic Archer
Goblin Gang Valkyrie Mega Knight
Goblin Gang Mega Knight Valkyrie
Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie Princess Mega Knight
Arrows Goblin Gang Valkyrie Magic Archer Mega Knight
Arrows Goblin Gang Princess Magic Archer
Arrows Valkyrie Magic Archer Mega Knight
Goblin Gang Princess
Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie Arrows Princess Magic Archer Mega Knight
Arrows Goblin Gang Princess Magic Archer
Mega Knight Goblin Gang Valkyrie
Valkyrie Mega Knight Arrows Goblin Gang Princess Magic Archer
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Arrows Goblin Gang Valkyrie
Arrows Valkyrie Mega Knight Goblin Gang Magic Archer
Arrows Valkyrie Princess Magic Archer Mega Knight
Goblin Gang Valkyrie Mega Knight Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight
Arrows Goblin Gang Valkyrie Magic Archer Mega Knight
Goblin Gang Mega Knight Valkyrie
Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie Mega Knight
Arrows Goblin Gang Princess Magic Archer
Goblin Gang Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie Magic Archer
Goblin Gang
Mega Knight Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Goblin Gang Valkyrie
Valkyrie Princess Magic Archer Mega Knight
Goblin Gang Valkyrie Magic Archer
Arrows Valkyrie Mega Knight Princess Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Arrows Valkyrie
Arrows Princess Magic Archer
Arrows Magic Archer
Arrows Valkyrie
Arrows Valkyrie Magic Archer Mega Knight
Arrows Princess Magic Archer
Arrows Princess Magic Archer
Arrows Princess Magic Archer
Arrows
Goblin Gang
Arrows Valkyrie Princess Magic Archer
Arrows Princess Magic Archer
Princess Magic Archer
Arrows Princess Magic Archer
Princess Arrows Magic Archer
Arrows Princess Magic Archer
Magic Archer Arrows Princess Mega Knight
Arrows
Arrows Princess Magic Archer Mega Knight
Arrows Valkyrie Princess Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows Princess
Arrows
Arrows Valkyrie Princess Magic Archer Mega Knight
Arrows Princess Magic Archer
Arrows Princess Magic Archer Mega Knight
Arrows Magic Archer
Arrows Princess Magic Archer
Arrows Magic Archer Mega Knight
Arrows Princess Magic Archer
Mega Knight
Arrows Princess Magic Archer
Goblin Gang Princess Magic Archer
Arrows Princess Magic Archer
Arrows
Goblin Gang Valkyrie Princess Magic Archer Mega Knight
Arrows Princess Magic Archer
Arrows
Mega Knight
Goblin Gang Princess Magic Archer
Princess Magic Archer
Princess Magic Archer Mega Knight
Mega Knight

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