My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel Skeleton Army Prince
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army
Zap
Goblin Gang Royal Giant Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Goblin Gang Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Goblin Gang Royal Giant Goblin Barrel Skeleton Army Prince
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Valkyrie Wizard Goblin Barrel Skeleton Army Prince
Fireball
Goblin Gang Wizard Goblin Barrel Skeleton Army
Poison
Goblin Gang Wizard Skeleton Army
Lightning
Valkyrie Wizard Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Skeleton Army Valkyrie Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Goblin Barrel Prince
Goblin Gang
Goblin Barrel Royal Giant Valkyrie Prince
Royal Giant
Arrows Goblin Barrel Goblin Gang Wizard
Valkyrie
Goblin Barrel Prince Goblin Gang Wizard
Wizard
Royal Giant Valkyrie Prince
Goblin Barrel
Goblin Gang Royal Giant Valkyrie Prince Arrows Skeleton Army
Skeleton Army
Goblin Barrel
Prince
Valkyrie Goblin Barrel Arrows Goblin Gang Wizard

Defense Synergies 0 10

Arrows
Valkyrie Prince
Goblin Gang
Valkyrie Skeleton Army Prince
Royal Giant
Valkyrie
Arrows Goblin Gang Wizard Prince
Wizard
Valkyrie Skeleton Army Prince
Goblin Barrel
Skeleton Army
Goblin Gang Wizard Prince
Prince
Arrows Goblin Gang Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Goblin Gang Valkyrie Prince
Goblin Gang Skeleton Army Prince Valkyrie
Skeleton Army Prince Goblin Gang Valkyrie
Arrows Valkyrie Skeleton Army Prince
Arrows Goblin Gang Skeleton Army Valkyrie
Arrows Goblin Gang Wizard
Arrows Valkyrie
Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Valkyrie Prince
Goblin Gang Valkyrie Skeleton Army Arrows Wizard
Arrows Goblin Gang Wizard
Skeleton Army Prince Goblin Gang Valkyrie Wizard
Valkyrie Wizard Skeleton Army Arrows Goblin Gang Prince
Skeleton Army Goblin Gang Prince
Skeleton Army Goblin Gang Prince
Wizard Arrows Goblin Gang Valkyrie Skeleton Army Prince
Arrows Goblin Gang Valkyrie Wizard Skeleton Army Prince
Arrows Valkyrie Wizard
Prince
Goblin Gang Valkyrie Wizard Skeleton Army Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Prince
Arrows Goblin Gang Valkyrie Wizard Prince
Goblin Gang Skeleton Army Valkyrie Prince
Goblin Gang Valkyrie Skeleton Army Prince
Goblin Gang Valkyrie Skeleton Army Prince
Arrows Wizard Goblin Gang
Goblin Gang Skeleton Army Prince Valkyrie
Valkyrie Skeleton Army Prince
Valkyrie Skeleton Army Prince
Goblin Gang Skeleton Army
Valkyrie Prince
Skeleton Army Arrows Valkyrie Prince
Skeleton Army Prince Goblin Gang Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Goblin Gang Skeleton Army Valkyrie Prince
Arrows Valkyrie Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Prince
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang Prince
Arrows Valkyrie Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Prince
Arrows Valkyrie Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard
Wizard
Arrows Wizard
Arrows
Prince
Arrows Wizard
Goblin Gang Skeleton Army Prince
Arrows Wizard
Arrows
Goblin Gang Valkyrie Wizard Prince
Arrows Wizard
Arrows
Prince
Goblin Gang
Prince

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