My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Goblin Barrel Witch Inferno Dragon
Zap
Goblin Gang Royal Giant Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Wizard Goblin Barrel Witch
The Log
Goblin Gang Royal Giant Goblin Barrel Witch
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Valkyrie Wizard Goblin Barrel Witch Inferno Dragon
Fireball
Goblin Gang Wizard Goblin Barrel Witch Inferno Dragon
Poison
Goblin Gang Wizard Witch
Lightning
Valkyrie Wizard Witch Inferno Dragon
Rocket
Valkyrie Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Valkyrie Inferno Dragon Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Goblin Barrel Valkyrie

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Goblin Barrel
Goblin Gang
Goblin Barrel Royal Giant Valkyrie
Royal Giant
Arrows Goblin Barrel Goblin Gang Wizard Witch
Valkyrie
Goblin Barrel Goblin Gang Wizard Witch
Wizard
Royal Giant Valkyrie
Goblin Barrel
Goblin Gang Royal Giant Valkyrie Arrows
Witch
Royal Giant Valkyrie
Inferno Dragon

Defense Synergies 0 5

Arrows
Valkyrie
Goblin Gang
Valkyrie Inferno Dragon
Royal Giant
Valkyrie
Arrows Goblin Gang Wizard Witch
Wizard
Valkyrie
Goblin Barrel
Witch
Valkyrie
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Inferno Dragon Goblin Gang Valkyrie Witch
Goblin Gang Witch Valkyrie Inferno Dragon
Witch Inferno Dragon Goblin Gang Valkyrie
Arrows Valkyrie
Arrows Goblin Gang Valkyrie
Inferno Dragon Arrows Goblin Gang Wizard Witch
Arrows Valkyrie
Witch Inferno Dragon Goblin Gang
Goblin Gang Valkyrie
Goblin Gang Valkyrie Witch Arrows Wizard
Arrows Inferno Dragon Goblin Gang Wizard Witch
Goblin Gang Valkyrie Wizard Witch
Valkyrie Wizard Arrows Goblin Gang Witch
Inferno Dragon Goblin Gang
Goblin Gang Inferno Dragon
Wizard Arrows Goblin Gang Valkyrie Witch
Arrows Valkyrie Goblin Gang Wizard Witch
Arrows Valkyrie Wizard Witch Inferno Dragon
Inferno Dragon
Goblin Gang Valkyrie Wizard Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch
Arrows Goblin Gang Valkyrie Wizard Inferno Dragon
Goblin Gang Valkyrie Witch
Goblin Gang Valkyrie
Goblin Gang Valkyrie Witch Inferno Dragon
Arrows Wizard Goblin Gang Witch
Goblin Gang Valkyrie Witch
Valkyrie Inferno Dragon
Valkyrie Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie Witch
Arrows Valkyrie
Goblin Gang Valkyrie Wizard Witch
Wizard Valkyrie Witch
Goblin Gang Witch Valkyrie Inferno Dragon
Arrows Valkyrie Wizard Witch Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Goblin Gang
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch Inferno Dragon
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Goblin Gang Witch
Arrows Wizard Witch
Arrows
Goblin Gang Valkyrie Wizard
Arrows Wizard
Arrows
Goblin Gang Witch
Witch
Witch
Inferno Dragon
Wizard

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