My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Goblin Barrel Inferno Dragon
Zap
Goblin Gang Royal Giant Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians Goblin Barrel
The Log
Goblin Gang Royal Giant Elite Barbarians Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Elite Barbarians Goblin Barrel Inferno Dragon
Fireball
Goblin Gang Elite Barbarians Goblin Barrel Inferno Dragon
Poison
Goblin Gang
Lightning
Elite Barbarians Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Goblin Barrel Inferno Dragon Golden Knight Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Goblin Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Goblin Barrel
Goblin Gang
Goblin Barrel Royal Giant
Royal Giant
Arrows Goblin Barrel Goblin Gang Elite Barbarians The Log
Elite Barbarians
Arrows Royal Giant The Log Golden Knight
Goblin Barrel
Goblin Gang Royal Giant Arrows Golden Knight
The Log
Royal Giant Elite Barbarians
Inferno Dragon
Golden Knight
Elite Barbarians Goblin Barrel

Defense Synergies 0 7

Arrows
Golden Knight
Goblin Gang
The Log Inferno Dragon
Royal Giant
Elite Barbarians
The Log Golden Knight
Goblin Barrel
The Log
Goblin Gang Elite Barbarians Inferno Dragon Golden Knight
Inferno Dragon
Goblin Gang The Log
Golden Knight
Arrows Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Golden Knight
Elite Barbarians Inferno Dragon Goblin Gang The Log
Goblin Gang Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Goblin Gang
Arrows Elite Barbarians The Log
Arrows Goblin Gang The Log
Inferno Dragon Arrows Goblin Gang
Arrows The Log Golden Knight
Inferno Dragon Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Goblin Gang Arrows The Log
Arrows Inferno Dragon Goblin Gang
Goblin Gang Elite Barbarians The Log
Arrows Goblin Gang The Log Golden Knight
Elite Barbarians Inferno Dragon Goblin Gang
Goblin Gang Elite Barbarians The Log Inferno Dragon
Arrows Goblin Gang Elite Barbarians
Arrows Goblin Gang Elite Barbarians The Log Golden Knight
Arrows The Log Inferno Dragon
Elite Barbarians Inferno Dragon
Goblin Gang Arrows Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians
Arrows Goblin Gang Elite Barbarians The Log Inferno Dragon
Goblin Gang Elite Barbarians The Log Golden Knight
Goblin Gang Elite Barbarians The Log
Goblin Gang Elite Barbarians Inferno Dragon
Arrows Goblin Gang
Goblin Gang Elite Barbarians
Elite Barbarians Inferno Dragon
Elite Barbarians The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Elite Barbarians Golden Knight
Arrows Elite Barbarians The Log
Elite Barbarians Goblin Gang Golden Knight
Goblin Gang Elite Barbarians The Log Inferno Dragon Golden Knight
Arrows Elite Barbarians The Log Inferno Dragon Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Golden Knight
Arrows The Log Golden Knight
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Golden Knight
Goblin Gang Elite Barbarians
Arrows The Log Golden Knight
Arrows
Elite Barbarians The Log Golden Knight
Arrows
Arrows Elite Barbarians The Log
Arrows The Log Golden Knight
Arrows The Log
Arrows
Arrows The Log
Arrows The Log Golden Knight
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Inferno Dragon
Arrows The Log Golden Knight
Arrows The Log Golden Knight
Arrows The Log Golden Knight
Elite Barbarians Arrows
Elite Barbarians
Arrows The Log
Arrows
Arrows The Log
Goblin Gang
Arrows
Arrows The Log
Goblin Gang
Arrows The Log
Arrows
Elite Barbarians
Goblin Gang Elite Barbarians The Log Golden Knight
The Log Golden Knight
Inferno Dragon

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