My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Magic Archer Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Wall Breakers Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Wall Breakers Night Witch
Giant Snowball
Goblin Gang Royal Hogs Wall Breakers Night Witch
Zap
Goblin Gang Royal Hogs Wall Breakers Night Witch
Barbarian Barrel
Goblin Gang Royal Hogs Wall Breakers Magic Archer Night Witch
The Log
Goblin Gang Royal Hogs Wall Breakers
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Royal Hogs Wall Breakers Night Witch
Royal Delivery
Goblin Gang Royal Hogs Wall Breakers Magic Archer Night Witch
Fireball
Goblin Gang Royal Hogs Wall Breakers Magic Archer Night Witch
Poison
Goblin Gang Royal Hogs Magic Archer Night Witch
Lightning
Magic Archer Night Witch
Rocket
Royal Hogs Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Goblin Gang Magic Archer Night Witch Royal Hogs Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Goblin Gang Magic Archer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Wall Breakers Lightning Night Witch Mega Knight
Goblin Gang
Royal Hogs
Royal Hogs
Arrows Goblin Gang Lightning Magic Archer Mega Knight
Wall Breakers
Arrows Mega Knight
Lightning
Arrows Royal Hogs
Magic Archer
Royal Hogs Mega Knight
Night Witch
Arrows Mega Knight
Mega Knight
Arrows Royal Hogs Wall Breakers Magic Archer Night Witch

Defense Synergies 1 5

Arrows
Mega Knight Lightning
Goblin Gang
Magic Archer
Royal Hogs
Wall Breakers
Lightning
Arrows
Magic Archer
Goblin Gang Night Witch Mega Knight
Night Witch
Magic Archer Mega Knight
Mega Knight
Arrows Magic Archer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Magic Archer
Goblin Gang Night Witch Mega Knight
Goblin Gang Mega Knight Lightning Night Witch
Night Witch Goblin Gang Mega Knight
Lightning Arrows Mega Knight
Arrows Goblin Gang Magic Archer Night Witch Mega Knight
Lightning Arrows Goblin Gang Magic Archer Night Witch
Lightning Arrows Magic Archer Mega Knight
Goblin Gang Night Witch
Goblin Gang Night Witch Mega Knight
Goblin Gang Arrows Magic Archer Night Witch Mega Knight
Arrows Goblin Gang Magic Archer Night Witch
Night Witch Mega Knight Goblin Gang Lightning
Mega Knight Arrows Goblin Gang Magic Archer Night Witch
Goblin Gang Mega Knight
Goblin Gang Lightning Mega Knight
Mega Knight Arrows Goblin Gang Night Witch
Arrows Mega Knight Goblin Gang Magic Archer Night Witch
Arrows Magic Archer Mega Knight
Goblin Gang Mega Knight Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Arrows Goblin Gang Lightning Magic Archer Mega Knight
Goblin Gang Mega Knight Lightning
Goblin Gang Lightning Mega Knight Night Witch
Goblin Gang Night Witch Mega Knight
Arrows Goblin Gang Magic Archer
Goblin Gang Lightning Night Witch
Mega Knight
Lightning Mega Knight Magic Archer
Goblin Gang
Mega Knight
Lightning Mega Knight Arrows
Lightning Mega Knight Goblin Gang Night Witch
Magic Archer Mega Knight
Goblin Gang Lightning Magic Archer Night Witch
Arrows Mega Knight Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Arrows
Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Arrows Magic Archer
Arrows Lightning Magic Archer
Arrows Lightning
Lightning Goblin Gang Night Witch
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Magic Archer Arrows Mega Knight
Lightning Arrows
Lightning Night Witch
Lightning Arrows Magic Archer Mega Knight
Lightning Arrows Magic Archer Mega Knight
Lightning Magic Archer Night Witch Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Magic Archer Mega Knight
Arrows Lightning Magic Archer
Lightning Arrows Magic Archer Mega Knight
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer Night Witch
Lightning
Lightning Night Witch
Lightning Arrows Magic Archer Night Witch Mega Knight
Lightning Arrows Magic Archer
Mega Knight
Arrows Lightning Magic Archer
Lightning Goblin Gang Magic Archer Night Witch
Lightning Arrows Magic Archer
Arrows
Lightning Goblin Gang Magic Archer Mega Knight
Arrows Lightning Magic Archer
Lightning Arrows
Mega Knight
Goblin Gang Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer Mega Knight
Lightning Mega Knight

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