My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Cannon Cart Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Goblin Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Goblin Barrel Cannon Cart
Giant Snowball
Goblin Gang Royal Recruits Goblin Barrel
Zap
Goblin Gang Goblin Barrel Cannon Cart
Barbarian Barrel
Goblin Gang Royal Recruits Goblin Barrel Cannon Cart Ice Wizard
The Log
Goblin Gang Royal Recruits Goblin Barrel Cannon Cart
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Royal Recruits Goblin Barrel
Royal Delivery
Goblin Gang Royal Recruits Goblin Barrel Cannon Cart Ice Wizard
Fireball
Goblin Gang Goblin Barrel Cannon Cart Ice Wizard
Poison
Goblin Gang Royal Recruits Ice Wizard
Lightning
Cannon Cart Ice Wizard Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Goblin Barrel Ice Wizard Cannon Cart Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Cannon Cart
Goblin Gang
Goblin Barrel Royal Recruits Cannon Cart
Royal Recruits
Goblin Gang Cannon Cart
Goblin Barrel
Goblin Gang Arrows Cannon Cart Ice Wizard
Cannon Cart
The Log Arrows Goblin Gang Royal Recruits Goblin Barrel
The Log
Cannon Cart
Ice Wizard
Goblin Barrel
Goblinstein

Defense Synergies 0 10

Arrows
Cannon Cart Ice Wizard
Goblin Gang
Royal Recruits Cannon Cart The Log Ice Wizard
Royal Recruits
Goblin Gang The Log Ice Wizard
Goblin Barrel
Cannon Cart
Arrows Goblin Gang Ice Wizard
The Log
Goblin Gang Royal Recruits Ice Wizard
Ice Wizard
Arrows Goblin Gang Royal Recruits Cannon Cart The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Royal Recruits The Log
Goblin Gang Royal Recruits Cannon Cart The Log Ice Wizard
Goblin Gang Royal Recruits Cannon Cart Ice Wizard
Royal Recruits Goblin Gang Cannon Cart Ice Wizard
Arrows Royal Recruits The Log
Arrows Goblin Gang The Log Cannon Cart Ice Wizard
Arrows Goblin Gang Ice Wizard
Arrows Royal Recruits Cannon Cart The Log
Goblin Gang Royal Recruits Ice Wizard
Goblin Gang Royal Recruits Cannon Cart Ice Wizard
Goblin Gang Ice Wizard Arrows Royal Recruits Cannon Cart The Log
Arrows Goblin Gang Ice Wizard
Royal Recruits Goblin Gang Cannon Cart The Log Ice Wizard
Arrows Goblin Gang Royal Recruits Cannon Cart The Log
Royal Recruits Goblin Gang Cannon Cart
Goblin Gang Royal Recruits The Log
Arrows Goblin Gang Royal Recruits Cannon Cart
Arrows Goblin Gang Royal Recruits Cannon Cart The Log Ice Wizard
Arrows The Log Royal Recruits Cannon Cart Ice Wizard
Royal Recruits Cannon Cart
Goblin Gang Royal Recruits Arrows Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Cannon Cart
Arrows Goblin Gang Cannon Cart The Log
Goblin Gang Royal Recruits Cannon Cart The Log
Goblin Gang Royal Recruits Cannon Cart The Log
Royal Recruits Goblin Gang Cannon Cart
Arrows Goblin Gang Ice Wizard
Goblin Gang Royal Recruits Cannon Cart Ice Wizard
Royal Recruits Cannon Cart
Royal Recruits Cannon Cart The Log
Royal Recruits Goblin Gang
Royal Recruits Cannon Cart
Royal Recruits Arrows The Log
Royal Recruits Cannon Cart Goblin Gang
Royal Recruits Cannon Cart
Goblin Gang Royal Recruits Cannon Cart The Log
Arrows Royal Recruits Cannon Cart The Log Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits The Log
Arrows The Log Ice Wizard
Arrows Cannon Cart The Log
Cannon Cart Arrows Royal Recruits The Log
Arrows The Log
Arrows Ice Wizard
Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log
Goblin Gang
Arrows Royal Recruits Cannon Cart The Log
Arrows
Cannon Cart The Log
Arrows Cannon Cart
Arrows Cannon Cart The Log
Arrows Cannon Cart The Log
Arrows Royal Recruits Cannon Cart The Log
Arrows
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows Royal Recruits Cannon Cart The Log
Arrows The Log Ice Wizard
Arrows The Log Ice Wizard
Arrows The Log
Arrows The Log
Arrows Ice Wizard
Arrows The Log
Arrows
Arrows The Log
Goblin Gang Royal Recruits Cannon Cart
Arrows Ice Wizard
Arrows The Log
Goblin Gang Cannon Cart
Arrows The Log
Arrows
Royal Recruits Cannon Cart
Goblin Gang Royal Recruits The Log
Royal Recruits Cannon Cart The Log
Cannon Cart

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