My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Cage Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Royal Hogs Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Royal Hogs
Giant Snowball
Goblin Gang Royal Recruits Royal Hogs Baby Dragon
Zap
Goblin Gang Royal Hogs
Barbarian Barrel
Goblin Gang Royal Recruits Goblin Cage Royal Hogs
The Log
Goblin Gang Royal Recruits Goblin Cage Royal Hogs
Earthquake
Goblin Gang Goblin Cage Royal Hogs
Arrows
Goblin Gang Royal Recruits Royal Hogs
Royal Delivery
Goblin Gang Royal Recruits Goblin Cage Royal Hogs Baby Dragon
Fireball
Goblin Gang Goblin Cage Royal Hogs Baby Dragon
Poison
Goblin Gang Royal Recruits Goblin Cage Royal Hogs
Lightning
Goblin Cage Baby Dragon
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Fireball Goblin Cage Baby Dragon Royal Hogs Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Fireball Goblin Cage

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Royal Hogs Mega Knight
Goblin Gang
Royal Recruits Goblin Cage Royal Hogs Baby Dragon
Royal Recruits
Goblin Gang Royal Hogs
Fireball
Arrows Royal Hogs Baby Dragon Mega Knight
Goblin Cage
Goblin Gang Royal Hogs Baby Dragon
Royal Hogs
Arrows Goblin Gang Royal Recruits Fireball Goblin Cage Mega Knight
Baby Dragon
Goblin Gang Fireball Goblin Cage Mega Knight
Mega Knight
Arrows Fireball Royal Hogs Baby Dragon

Defense Synergies 1 7

Arrows
Mega Knight Fireball
Goblin Gang
Royal Recruits Goblin Cage
Royal Recruits
Goblin Gang
Fireball
Arrows Goblin Cage Mega Knight
Goblin Cage
Goblin Gang Fireball Baby Dragon
Royal Hogs
Baby Dragon
Goblin Cage Mega Knight
Mega Knight
Arrows Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Goblin Cage Baby Dragon
Goblin Gang Royal Recruits Goblin Cage Mega Knight
Goblin Gang Goblin Cage Mega Knight Royal Recruits
Royal Recruits Goblin Cage Goblin Gang Mega Knight
Arrows Royal Recruits Fireball Goblin Cage Mega Knight
Arrows Goblin Gang Fireball Baby Dragon Mega Knight
Arrows Goblin Gang Fireball Goblin Cage Baby Dragon
Arrows Royal Recruits Fireball Goblin Cage Baby Dragon Mega Knight
Goblin Gang Royal Recruits Goblin Cage
Goblin Gang Royal Recruits Mega Knight
Goblin Gang Arrows Royal Recruits Fireball Baby Dragon Mega Knight
Arrows Goblin Gang Fireball Baby Dragon
Royal Recruits Goblin Cage Mega Knight Goblin Gang Fireball
Fireball Mega Knight Arrows Goblin Gang Royal Recruits Goblin Cage Baby Dragon
Royal Recruits Goblin Gang Goblin Cage Mega Knight
Goblin Gang Royal Recruits Fireball Goblin Cage Mega Knight
Mega Knight Arrows Goblin Gang Royal Recruits Fireball Goblin Cage
Arrows Fireball Goblin Cage Mega Knight Goblin Gang Royal Recruits Baby Dragon
Arrows Goblin Cage Baby Dragon Royal Recruits Fireball Mega Knight
Royal Recruits Goblin Cage
Goblin Gang Royal Recruits Mega Knight Arrows Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mega Knight Fireball Goblin Cage
Fireball Arrows Goblin Gang Baby Dragon Mega Knight
Goblin Gang Royal Recruits Mega Knight Goblin Cage
Goblin Gang Royal Recruits Mega Knight Fireball Goblin Cage
Royal Recruits Goblin Gang Goblin Cage Mega Knight
Arrows Fireball Goblin Gang Baby Dragon
Goblin Gang Royal Recruits Fireball Goblin Cage
Mega Knight Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Mega Knight Fireball Baby Dragon
Royal Recruits Goblin Gang Goblin Cage
Mega Knight Royal Recruits Goblin Cage
Royal Recruits Mega Knight Arrows Fireball Goblin Cage
Royal Recruits Mega Knight Goblin Gang Fireball Goblin Cage
Royal Recruits Fireball Goblin Cage Baby Dragon Mega Knight
Goblin Gang Royal Recruits Fireball Goblin Cage Baby Dragon
Arrows Mega Knight Royal Recruits Fireball Goblin Cage Baby Dragon
Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Royal Recruits Fireball
Fireball Arrows Baby Dragon Mega Knight
Arrows Fireball Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Goblin Gang Fireball
Arrows Royal Recruits Fireball
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Royal Recruits Fireball Baby Dragon Mega Knight
Arrows Fireball
Arrows Fireball Baby Dragon Mega Knight
Arrows Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Arrows Fireball
Arrows Royal Recruits Fireball Baby Dragon
Arrows Fireball Baby Dragon Mega Knight
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon Mega Knight
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Goblin Gang Royal Recruits Fireball
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Goblin Gang Baby Dragon Mega Knight
Arrows Fireball Baby Dragon
Arrows Fireball
Royal Recruits Mega Knight
Goblin Gang Royal Recruits Fireball Baby Dragon
Fireball
Royal Recruits Fireball Baby Dragon Mega Knight
Fireball Mega Knight

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