My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Cage Flying Machine Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Flying Machine Royal Hogs Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Royal Hogs Skeleton King
Giant Snowball
Goblin Gang Royal Recruits Flying Machine Royal Hogs Skeleton King
Zap
Goblin Gang Flying Machine Royal Hogs Skeleton King
Barbarian Barrel
Goblin Gang Royal Recruits Goblin Cage Royal Hogs Skeleton King
The Log
Goblin Gang Royal Recruits Goblin Cage Royal Hogs Skeleton King
Earthquake
Goblin Gang Goblin Cage Royal Hogs Skeleton King
Arrows
Goblin Gang Royal Recruits Flying Machine Royal Hogs Skeleton King
Royal Delivery
Goblin Gang Royal Recruits Goblin Cage Flying Machine Royal Hogs Mother Witch Skeleton King
Fireball
Goblin Gang Goblin Cage Flying Machine Royal Hogs Mother Witch Skeleton King
Poison
Goblin Gang Royal Recruits Goblin Cage Flying Machine Royal Hogs Mother Witch Skeleton King
Lightning
Goblin Cage Mother Witch Skeleton King
Rocket
Royal Hogs Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Cage Flying Machine Mother Witch Skeleton King Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Goblin Cage Flying Machine

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mother Witch
Goblin Gang
Royal Recruits Goblin Cage Royal Hogs Skeleton King
Royal Recruits
Goblin Gang Flying Machine Royal Hogs
Goblin Cage
Goblin Gang Flying Machine Royal Hogs
Flying Machine
Royal Recruits Goblin Cage Royal Hogs
Royal Hogs
Arrows Mother Witch Goblin Gang Royal Recruits Goblin Cage Flying Machine
Mother Witch
Royal Hogs Arrows
Skeleton King
Goblin Gang

Defense Synergies 0 8

Arrows
Mother Witch
Goblin Gang
Royal Recruits Goblin Cage Flying Machine
Royal Recruits
Goblin Gang
Goblin Cage
Goblin Gang Flying Machine Mother Witch
Flying Machine
Goblin Gang Goblin Cage Skeleton King
Royal Hogs
Mother Witch
Arrows Goblin Cage Skeleton King
Skeleton King
Flying Machine Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Cage Flying Machine
Goblin Gang Royal Recruits Goblin Cage Flying Machine
Goblin Gang Goblin Cage Royal Recruits
Royal Recruits Goblin Cage Goblin Gang Skeleton King
Arrows Royal Recruits Goblin Cage
Arrows Goblin Gang Flying Machine Mother Witch
Arrows Goblin Gang Goblin Cage Flying Machine
Arrows Royal Recruits Goblin Cage Flying Machine
Goblin Gang Royal Recruits Goblin Cage Skeleton King
Goblin Gang Royal Recruits
Goblin Gang Mother Witch Arrows Royal Recruits Flying Machine Skeleton King
Arrows Goblin Gang Flying Machine
Royal Recruits Goblin Cage Goblin Gang Flying Machine
Arrows Goblin Gang Royal Recruits Goblin Cage Skeleton King
Royal Recruits Goblin Gang Goblin Cage Skeleton King
Goblin Gang Royal Recruits Goblin Cage
Arrows Goblin Gang Royal Recruits Goblin Cage
Arrows Goblin Cage Goblin Gang Royal Recruits Flying Machine
Arrows Goblin Cage Royal Recruits Flying Machine Mother Witch
Royal Recruits Goblin Cage
Goblin Gang Royal Recruits Arrows Flying Machine Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Goblin Cage
Arrows Goblin Gang Flying Machine
Goblin Gang Royal Recruits Goblin Cage
Goblin Gang Royal Recruits Goblin Cage
Royal Recruits Goblin Gang Goblin Cage
Arrows Mother Witch Goblin Gang Flying Machine
Goblin Gang Royal Recruits Goblin Cage Flying Machine
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Flying Machine
Royal Recruits Goblin Gang Goblin Cage
Royal Recruits Goblin Cage Flying Machine
Royal Recruits Arrows Goblin Cage
Royal Recruits Goblin Gang Goblin Cage Skeleton King
Royal Recruits Goblin Cage Flying Machine
Goblin Gang Royal Recruits Goblin Cage Flying Machine Skeleton King
Arrows Royal Recruits Goblin Cage Flying Machine Mother Witch Skeleton King
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Arrows Mother Witch Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Goblin Gang
Arrows Royal Recruits Flying Machine
Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Arrows Flying Machine
Arrows Flying Machine Mother Witch
Arrows
Arrows Royal Recruits Flying Machine
Arrows Mother Witch
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine Mother Witch
Flying Machine
Arrows
Arrows
Arrows
Goblin Gang Royal Recruits Flying Machine
Arrows Flying Machine
Arrows
Goblin Gang Flying Machine
Arrows Flying Machine Skeleton King
Arrows
Royal Recruits Flying Machine
Goblin Gang Royal Recruits Flying Machine Skeleton King
Flying Machine
Royal Recruits Flying Machine

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