My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Witch Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mini P.E.K.K.A Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Mini P.E.K.K.A Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits
Giant Snowball
Goblin Gang Royal Recruits Witch
Zap
Goblin Gang Witch Goblin Giant
Barbarian Barrel
Goblin Gang Royal Recruits Witch
The Log
Goblin Gang Royal Recruits Mini P.E.K.K.A Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Royal Recruits Witch
Royal Delivery
Goblin Gang Royal Recruits Mini P.E.K.K.A Witch
Fireball
Goblin Gang Witch
Poison
Goblin Gang Royal Recruits Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Mini P.E.K.K.A Witch Goblin Giant Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Goblin Gang Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Goblin Giant Mega Knight
Goblin Gang
Royal Recruits Mini P.E.K.K.A Goblin Giant
Royal Recruits
Goblin Gang
Mini P.E.K.K.A
Arrows Goblin Gang Rage Goblin Giant Mega Knight
Rage
Witch Mini P.E.K.K.A Goblin Giant
Witch
Rage Goblin Giant Mega Knight
Goblin Giant
Arrows Goblin Gang Mini P.E.K.K.A Rage Witch
Mega Knight
Arrows Mini P.E.K.K.A Witch

Defense Synergies 1 5

Arrows
Mega Knight Mini P.E.K.K.A
Goblin Gang
Royal Recruits Mini P.E.K.K.A
Royal Recruits
Goblin Gang
Mini P.E.K.K.A
Arrows Goblin Gang Witch
Rage
Witch
Mini P.E.K.K.A Mega Knight
Goblin Giant
Mega Knight
Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Giant
Mini P.E.K.K.A Goblin Gang Royal Recruits Witch Mega Knight
Goblin Gang Mini P.E.K.K.A Witch Mega Knight Royal Recruits
Royal Recruits Mini P.E.K.K.A Witch Goblin Gang Mega Knight
Arrows Royal Recruits Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Mega Knight
Arrows Goblin Gang Witch
Arrows Royal Recruits Goblin Giant Mega Knight
Mini P.E.K.K.A Witch Goblin Gang Royal Recruits
Goblin Gang Royal Recruits Mini P.E.K.K.A Mega Knight
Goblin Gang Witch Arrows Royal Recruits Goblin Giant Mega Knight
Arrows Goblin Gang Witch
Royal Recruits Mini P.E.K.K.A Mega Knight Goblin Gang Witch
Mega Knight Arrows Goblin Gang Royal Recruits Mini P.E.K.K.A Witch
Royal Recruits Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Royal Recruits Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Goblin Gang Royal Recruits Mini P.E.K.K.A Witch
Arrows Mega Knight Goblin Gang Royal Recruits Witch
Arrows Witch Royal Recruits Mega Knight
Mini P.E.K.K.A Royal Recruits
Goblin Gang Royal Recruits Mega Knight Arrows Mini P.E.K.K.A Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mini P.E.K.K.A Mega Knight Witch
Arrows Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Royal Recruits Mega Knight Mini P.E.K.K.A Witch Goblin Giant
Goblin Gang Royal Recruits Mini P.E.K.K.A Mega Knight Goblin Giant
Royal Recruits Goblin Gang Mini P.E.K.K.A Witch Goblin Giant Mega Knight
Arrows Goblin Gang Witch Goblin Giant
Goblin Gang Royal Recruits Mini P.E.K.K.A Witch Goblin Giant
Mini P.E.K.K.A Mega Knight Royal Recruits Goblin Giant
Royal Recruits Mega Knight Mini P.E.K.K.A Witch
Royal Recruits Witch Goblin Gang Goblin Giant
Mega Knight Royal Recruits Mini P.E.K.K.A Witch
Royal Recruits Mega Knight Arrows Goblin Giant
Royal Recruits Mini P.E.K.K.A Mega Knight Goblin Gang Witch Goblin Giant
Royal Recruits Witch Mega Knight
Goblin Gang Royal Recruits Witch Mini P.E.K.K.A Goblin Giant
Arrows Mega Knight Royal Recruits Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows
Arrows Goblin Giant
Arrows Royal Recruits
Arrows Mega Knight
Arrows Witch Goblin Giant
Arrows Witch
Arrows
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows Witch
Arrows Royal Recruits Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits
Arrows Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch
Witch
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Goblin Gang Royal Recruits Witch
Arrows Witch
Arrows
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows
Arrows
Royal Recruits Mega Knight
Goblin Gang Royal Recruits Witch
Witch
Royal Recruits Witch Goblin Giant Mega Knight

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