My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Bandit Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Guards Bandit Fisherman
Giant Snowball
Goblin Gang Royal Recruits Guards Fisherman
Zap
Goblin Gang Guards Bandit Fisherman
Barbarian Barrel
Goblin Gang Royal Recruits Wizard Guards Bandit
The Log
Goblin Gang Royal Recruits Guards Bandit Fisherman
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Royal Recruits Guards
Royal Delivery
Goblin Gang Royal Recruits Wizard Guards Bandit Fisherman
Fireball
Goblin Gang Wizard Bandit Fisherman
Poison
Goblin Gang Royal Recruits Wizard Guards Fisherman
Lightning
Wizard Bandit Fisherman Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Guards Bandit Fisherman Wizard Monk Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Guards Bandit

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bandit
Goblin Gang
Royal Recruits Bandit Monk
Royal Recruits
Goblin Gang Bandit
Wizard
Bandit
Guards
Bandit
Bandit
Arrows Goblin Gang Royal Recruits Wizard Guards
Fisherman
Monk
Goblin Gang

Defense Synergies 1 10

Arrows
Bandit Monk
Goblin Gang
Royal Recruits Guards Bandit Fisherman
Royal Recruits
Goblin Gang
Wizard
Guards Bandit
Guards
Fisherman Goblin Gang Wizard
Bandit
Arrows Goblin Gang Wizard Fisherman
Fisherman
Guards Goblin Gang Bandit Monk
Monk
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard
Goblin Gang Royal Recruits Bandit Fisherman Monk
Goblin Gang Fisherman Royal Recruits Bandit
Royal Recruits Goblin Gang Guards Bandit Fisherman Monk
Arrows Royal Recruits Monk
Arrows Goblin Gang Guards Bandit
Arrows Goblin Gang Wizard
Arrows Royal Recruits Bandit Monk
Goblin Gang Royal Recruits Fisherman
Goblin Gang Guards Royal Recruits Bandit Fisherman
Goblin Gang Guards Arrows Royal Recruits Wizard Bandit Fisherman
Arrows Goblin Gang Wizard
Royal Recruits Goblin Gang Wizard Guards Bandit
Wizard Arrows Goblin Gang Royal Recruits Guards
Royal Recruits Goblin Gang Bandit
Monk Goblin Gang Royal Recruits Bandit Fisherman
Wizard Arrows Goblin Gang Royal Recruits Fisherman
Arrows Goblin Gang Royal Recruits Wizard Guards Bandit Fisherman
Arrows Wizard Royal Recruits Guards Bandit Fisherman
Royal Recruits Fisherman
Goblin Gang Royal Recruits Wizard Arrows Guards Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Guards Bandit Fisherman
Bandit Arrows Goblin Gang Wizard Fisherman Monk
Goblin Gang Royal Recruits Guards Bandit Fisherman
Goblin Gang Royal Recruits Guards Bandit Fisherman Monk
Royal Recruits Goblin Gang Guards Bandit Fisherman
Arrows Wizard Goblin Gang Monk
Goblin Gang Royal Recruits Guards Bandit
Royal Recruits Fisherman
Royal Recruits Bandit Monk
Royal Recruits Goblin Gang Guards
Royal Recruits Guards
Royal Recruits Monk Arrows Guards
Royal Recruits Goblin Gang Wizard Guards Bandit
Royal Recruits Wizard
Goblin Gang Royal Recruits Guards Fisherman Monk
Arrows Royal Recruits Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Guards Bandit Monk
Arrows Monk Bandit Fisherman
Arrows Bandit
Arrows Royal Recruits Guards
Wizard Arrows
Arrows Wizard Monk
Arrows Wizard
Arrows Wizard
Arrows Monk Wizard Bandit Fisherman
Goblin Gang Guards Fisherman
Monk Arrows Royal Recruits Wizard Bandit Fisherman
Monk Arrows Wizard
Bandit Fisherman
Arrows Bandit Fisherman Monk
Arrows Fisherman
Arrows Wizard Bandit
Arrows Royal Recruits Wizard Bandit
Monk Arrows
Fisherman
Arrows Wizard Bandit Fisherman Monk
Arrows Wizard Monk
Monk
Arrows Wizard
Fisherman Monk
Arrows Royal Recruits Monk
Arrows Wizard
Fisherman
Arrows Wizard Bandit Fisherman Monk
Arrows Wizard Bandit Fisherman Monk
Arrows Bandit Fisherman
Arrows Wizard
Wizard Guards
Arrows Wizard Bandit
Arrows Monk
Arrows Wizard Monk
Goblin Gang Royal Recruits Guards Bandit
Arrows Wizard Monk
Arrows
Goblin Gang Wizard
Arrows Wizard
Monk Arrows
Royal Recruits
Goblin Gang Royal Recruits Guards
Royal Recruits Bandit Monk
Wizard Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: