My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Witch Goblin Giant P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits
Giant Snowball
Goblin Gang Royal Recruits Witch
Zap
Goblin Gang Witch Goblin Giant
Barbarian Barrel
Goblin Gang Royal Recruits Wizard Witch
The Log
Goblin Gang Royal Recruits Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Royal Recruits Witch
Royal Delivery
Goblin Gang Royal Recruits Wizard Witch P.E.K.K.A
Fireball
Goblin Gang Wizard Witch
Poison
Goblin Gang Royal Recruits Wizard Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Golden Knight Wizard Witch Goblin Giant Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Goblin Gang Golden Knight Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Giant
Goblin Gang
Royal Recruits Goblin Giant P.E.K.K.A
Royal Recruits
Goblin Gang
Wizard
Goblin Giant P.E.K.K.A
Witch
Goblin Giant P.E.K.K.A
Goblin Giant
Arrows Goblin Gang Wizard Witch
P.E.K.K.A
Arrows Goblin Gang Wizard Witch
Golden Knight

Defense Synergies 0 6

Arrows
P.E.K.K.A Golden Knight
Goblin Gang
Royal Recruits P.E.K.K.A
Royal Recruits
Goblin Gang
Wizard
P.E.K.K.A Golden Knight
Witch
Goblin Giant
P.E.K.K.A
Arrows Goblin Gang Wizard
Golden Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Goblin Giant Golden Knight
P.E.K.K.A Goblin Gang Royal Recruits Witch
Goblin Gang Witch P.E.K.K.A Royal Recruits
Royal Recruits Witch P.E.K.K.A Goblin Gang
Arrows Royal Recruits P.E.K.K.A
Arrows Goblin Gang
Arrows Goblin Gang Wizard Witch
Arrows Royal Recruits Goblin Giant P.E.K.K.A Golden Knight
Witch P.E.K.K.A Goblin Gang Royal Recruits
Goblin Gang Royal Recruits
Goblin Gang Witch Arrows Royal Recruits Wizard Goblin Giant
Arrows Goblin Gang Wizard Witch
Royal Recruits P.E.K.K.A Goblin Gang Wizard Witch
Wizard Arrows Goblin Gang Royal Recruits Witch P.E.K.K.A Golden Knight
Royal Recruits P.E.K.K.A Goblin Gang
Goblin Gang Royal Recruits P.E.K.K.A
Wizard Arrows Goblin Gang Royal Recruits Witch P.E.K.K.A
Arrows Goblin Gang Royal Recruits Wizard Witch Golden Knight
Arrows Wizard Witch Royal Recruits
P.E.K.K.A Royal Recruits
Goblin Gang Royal Recruits Wizard Arrows Witch Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Witch P.E.K.K.A
Arrows Goblin Gang Wizard
Goblin Gang Royal Recruits P.E.K.K.A Witch Goblin Giant Golden Knight
Goblin Gang Royal Recruits P.E.K.K.A Goblin Giant
Royal Recruits P.E.K.K.A Goblin Gang Witch Goblin Giant
Arrows Wizard Goblin Gang Witch Goblin Giant
Goblin Gang Royal Recruits P.E.K.K.A Witch Goblin Giant
P.E.K.K.A Royal Recruits Goblin Giant
Royal Recruits P.E.K.K.A Witch
Royal Recruits Witch P.E.K.K.A Goblin Gang Goblin Giant
P.E.K.K.A Royal Recruits Witch Golden Knight
Royal Recruits P.E.K.K.A Arrows Goblin Giant
Royal Recruits P.E.K.K.A Goblin Gang Wizard Witch Goblin Giant Golden Knight
Royal Recruits Wizard Witch
Goblin Gang Royal Recruits Witch Goblin Giant P.E.K.K.A Golden Knight
Arrows Royal Recruits Wizard Witch P.E.K.K.A Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Golden Knight
Arrows Golden Knight
Arrows Goblin Giant
Arrows Royal Recruits
Wizard Arrows
Arrows Wizard Witch Goblin Giant
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard Golden Knight
Goblin Gang
Arrows Royal Recruits Wizard Golden Knight
Arrows Wizard
Golden Knight
Arrows
Arrows
Arrows Wizard Witch Golden Knight
Arrows Royal Recruits Wizard
Arrows
Arrows Wizard
Arrows Wizard Witch Golden Knight
Arrows Wizard
Arrows Royal Recruits
Arrows Wizard Witch
Witch
Arrows Wizard Witch Golden Knight
Arrows Wizard Witch Golden Knight
Arrows Golden Knight
Arrows Wizard Witch
Wizard Witch
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Goblin Gang Royal Recruits Witch
Arrows Wizard Witch
Arrows
Goblin Gang Wizard
Arrows Wizard
Arrows
Royal Recruits P.E.K.K.A
Goblin Gang Royal Recruits Witch Golden Knight
Witch
Royal Recruits Witch Goblin Giant Golden Knight
P.E.K.K.A
Wizard

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