My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Guards
Giant Snowball
Goblin Gang Skeleton Barrel Guards
Zap
Goblin Gang Skeleton Barrel Firecracker Guards
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Tesla Guards Electro Wizard
The Log
Goblin Gang Skeleton Barrel Firecracker Guards
Earthquake
Goblin Gang Firecracker Tesla Guards
Arrows
Goblin Gang Skeleton Barrel Firecracker Guards
Royal Delivery
Goblin Gang Skeleton Barrel Firecracker Guards P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Skeleton Barrel Firecracker Tesla Electro Wizard
Poison
Goblin Gang Skeleton Barrel Firecracker Guards Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Barrel Firecracker Guards Tesla Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Skeleton Barrel Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Skeleton Barrel
Goblin Gang
Skeleton Barrel Firecracker P.E.K.K.A
Skeleton Barrel
Firecracker Arrows Goblin Gang Guards
Firecracker
Skeleton Barrel Goblin Gang P.E.K.K.A
Tesla
Guards
Skeleton Barrel
P.E.K.K.A
Arrows Electro Wizard Goblin Gang Firecracker
Electro Wizard
P.E.K.K.A

Defense Synergies 1 14

Arrows
Tesla P.E.K.K.A
Goblin Gang
Tesla Firecracker Guards P.E.K.K.A Electro Wizard
Skeleton Barrel
Firecracker
Goblin Gang Tesla Guards P.E.K.K.A Electro Wizard
Tesla
Goblin Gang Arrows Firecracker Guards Electro Wizard
Guards
Goblin Gang Firecracker Tesla Electro Wizard
P.E.K.K.A
Arrows Goblin Gang Firecracker Electro Wizard
Electro Wizard
Goblin Gang Firecracker Tesla Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Tesla Electro Wizard
P.E.K.K.A Goblin Gang Firecracker Tesla Electro Wizard
Goblin Gang Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Goblin Gang Firecracker Guards Electro Wizard
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Firecracker Tesla Guards Electro Wizard
Tesla Electro Wizard Arrows Goblin Gang Firecracker
Arrows Skeleton Barrel Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Goblin Gang
Goblin Gang Guards Firecracker Tesla Electro Wizard
Goblin Gang Guards Electro Wizard Arrows Firecracker Tesla
Arrows Tesla Goblin Gang Firecracker Electro Wizard
Tesla P.E.K.K.A Goblin Gang Guards Electro Wizard
Arrows Goblin Gang Firecracker Tesla Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla P.E.K.K.A Electro Wizard
Tesla Arrows Goblin Gang Firecracker P.E.K.K.A Electro Wizard
Arrows Tesla Goblin Gang Firecracker Guards Electro Wizard
Arrows Firecracker Tesla Guards Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Goblin Gang Arrows Firecracker Tesla Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Tesla P.E.K.K.A Electro Wizard
Electro Wizard Arrows Goblin Gang Skeleton Barrel Firecracker Tesla
Goblin Gang Guards P.E.K.K.A Electro Wizard
Goblin Gang Guards P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Goblin Gang Tesla Guards
Arrows Firecracker Goblin Gang Skeleton Barrel Tesla Electro Wizard
Goblin Gang Guards P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Firecracker
P.E.K.K.A Goblin Gang Tesla Guards
P.E.K.K.A Tesla Guards
P.E.K.K.A Arrows Guards Electro Wizard
P.E.K.K.A Goblin Gang Tesla Guards
Firecracker Tesla
Goblin Gang Tesla Guards Electro Wizard Firecracker P.E.K.K.A
Arrows Firecracker Tesla P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Guards
Arrows Firecracker Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Guards
Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Goblin Gang Guards Electro Wizard
Firecracker Arrows Skeleton Barrel Electro Wizard
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Arrows Skeleton Barrel Firecracker Electro Wizard
Arrows Skeleton Barrel Firecracker
Arrows
Arrows Skeleton Barrel
Arrows Firecracker
Arrows Firecracker Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Skeleton Barrel Firecracker Guards
Arrows
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Skeleton Barrel Electro Wizard Goblin Gang Guards
Arrows Firecracker Electro Wizard
Arrows
Goblin Gang Firecracker Electro Wizard
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker P.E.K.K.A
Goblin Gang Firecracker Guards Electro Wizard
Firecracker Electro Wizard
Skeleton Barrel Firecracker Electro Wizard
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: