My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Barbarians Balloon Lumberjack
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Tesla Barbarians Electro Wizard Lumberjack
The Log
Goblin Gang Barbarians Lumberjack
Earthquake
Goblin Gang Tesla Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Balloon Electro Wizard Lumberjack
Fireball
Goblin Gang Tesla Barbarians Balloon Electro Wizard Lumberjack
Poison
Goblin Gang Barbarians Balloon Electro Wizard
Lightning
Tesla Balloon Electro Wizard Lumberjack
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Tesla Electro Wizard Lumberjack Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Goblin Gang Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Balloon Lumberjack
Goblin Gang
Mirror Balloon
Tesla
Barbarians
Balloon
Mirror
Arrows Goblin Gang Balloon Lumberjack
Balloon
Arrows Lumberjack Goblin Gang Barbarians Mirror Electro Wizard
Electro Wizard
Balloon Lumberjack
Lumberjack
Balloon Arrows Mirror Electro Wizard

Defense Synergies 3 11

Arrows
Mirror Tesla Barbarians Lumberjack
Goblin Gang
Tesla Barbarians Mirror Electro Wizard Lumberjack
Tesla
Goblin Gang Mirror Arrows Electro Wizard
Barbarians
Arrows Goblin Gang
Mirror
Arrows Tesla Goblin Gang Electro Wizard Lumberjack
Balloon
Electro Wizard
Goblin Gang Tesla Mirror Lumberjack
Lumberjack
Arrows Goblin Gang Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard
Barbarians Lumberjack Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Barbarians Lumberjack Electro Wizard
Tesla Barbarians Lumberjack Goblin Gang Electro Wizard
Arrows Barbarians Lumberjack
Arrows Goblin Gang Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Arrows Goblin Gang
Arrows Tesla Barbarians Electro Wizard
Tesla Barbarians Goblin Gang Lumberjack
Goblin Gang Tesla Barbarians Electro Wizard Lumberjack
Goblin Gang Barbarians Electro Wizard Arrows Tesla Lumberjack
Arrows Tesla Goblin Gang Electro Wizard
Tesla Barbarians Lumberjack Goblin Gang Electro Wizard
Arrows Goblin Gang Tesla Barbarians Electro Wizard Lumberjack
Barbarians Goblin Gang Tesla Electro Wizard Lumberjack
Barbarians Goblin Gang Tesla Electro Wizard Lumberjack
Tesla Barbarians Arrows Goblin Gang Electro Wizard Lumberjack
Arrows Tesla Goblin Gang Barbarians Electro Wizard Lumberjack
Arrows Tesla Barbarians Electro Wizard Lumberjack
Barbarians Tesla Electro Wizard Lumberjack
Goblin Gang Arrows Tesla Barbarians Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Lumberjack Tesla Electro Wizard
Electro Wizard Arrows Goblin Gang Tesla Lumberjack
Goblin Gang Barbarians Lumberjack Electro Wizard
Goblin Gang Lumberjack Tesla Barbarians Electro Wizard
Barbarians Goblin Gang Tesla Lumberjack
Arrows Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Barbarians Electro Wizard Lumberjack
Tesla Barbarians Lumberjack
Electro Wizard Barbarians
Goblin Gang Tesla Barbarians
Tesla Barbarians Lumberjack
Arrows Barbarians Electro Wizard
Barbarians Goblin Gang Tesla Lumberjack
Tesla Barbarians
Goblin Gang Tesla Barbarians Electro Wizard Lumberjack
Arrows Tesla Barbarians Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows Barbarians
Arrows
Arrows
Arrows
Arrows
Arrows
Goblin Gang Electro Wizard Lumberjack
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows Barbarians
Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Goblin Gang Barbarians
Arrows Electro Wizard
Arrows
Goblin Gang Electro Wizard Lumberjack
Arrows
Arrows
Goblin Gang Electro Wizard
Electro Wizard
Electro Wizard

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